TY - CHAP
T1 - VR-based assessment and intervention of cognitive functioning after stroke
AU - Gamito, Pedro
AU - Souto, Maria Teresa Soares
AU - Dias, Ana Rita Conde
AU - Salvador, Ágata
AU - Galhordas, João
AU - Oliveira, Jorge
PY - 2020
Y1 - 2020
N2 - Worldwide, stroke affects one out of every six individuals, being associated with physical and cognitive impairments, and leaving a striking footprint on individuals, their families and society. Assessment of acquired deficits and rehabilitation of lost and compromised functions is based typically on exercises that may not replicate the demands of everyday life activities lacking ecological validity. These tests fail at predicting daily functioning and their similarity with daily life activities is far from being sound. Assessing and training cognitive functions under an ecologically oriented approach, i.e. using exercises that replicate instrumental activities of daily living (IADL) seems to be the suitable strategy to follow. Virtual Reality (VR) worlds have been used to simulate IADL for assessment and rehabilitation of acquired cognitive deficits since the late 1990’s. This chapter reports and debates existing studies that
support the use of VR in this context. When it comes down to veridicality and verisimilitude, evidences illustrate the opportunity of adopting this strategy that outperforms traditional paper and pencil exercises. A glance through the perspective of a therapist, that has adopted VR for cognitive rehabilitation in patients with stroke is also debated.
AB - Worldwide, stroke affects one out of every six individuals, being associated with physical and cognitive impairments, and leaving a striking footprint on individuals, their families and society. Assessment of acquired deficits and rehabilitation of lost and compromised functions is based typically on exercises that may not replicate the demands of everyday life activities lacking ecological validity. These tests fail at predicting daily functioning and their similarity with daily life activities is far from being sound. Assessing and training cognitive functions under an ecologically oriented approach, i.e. using exercises that replicate instrumental activities of daily living (IADL) seems to be the suitable strategy to follow. Virtual Reality (VR) worlds have been used to simulate IADL for assessment and rehabilitation of acquired cognitive deficits since the late 1990’s. This chapter reports and debates existing studies that
support the use of VR in this context. When it comes down to veridicality and verisimilitude, evidences illustrate the opportunity of adopting this strategy that outperforms traditional paper and pencil exercises. A glance through the perspective of a therapist, that has adopted VR for cognitive rehabilitation in patients with stroke is also debated.
KW - PSICOLOGIA
KW - AVALIAÇÃO COGNITIVA
KW - REALIDADE VIRTUAL
KW - REABILITAÇÃO COGNITIVA
KW - STROKES
KW - INSTRUMENTAL ACTIVITIES OF DAILY LIVING
KW - COGNITIVE ASSESSMENT
KW - VIRTUAL REALITY
KW - COGNITIVE REHABILITATION
KW - PSYCHOLOGY
KW - AVC
UR - http://hdl.handle.net/10437/12441
M3 - Chapter
BT - VR-based assessment and intervention of cognitive functioning after stroke
ER -