The effect of virtual reality-based serious games in cognitive interventions: A meta-analysis study

Resultado de pesquisarevisão de pares

9 Citações (Scopus)

Resumo

The meta-analysis is a statistical procedure applied to a systematic review of the literature on a particular theme, combining data from several investigations. Its relevance to clinical practice and research is high, taking into account the need to assess, objectively, the effectiveness of several interventions. This study stems from the need to systematize the studies on the effectiveness of virtual reality, augmented reality and mixed reality in cognitive stimulation, rehabilitation or cognitive training, allowing the analysis of their effectiveness and sustaining its spread by clinicians. Therefore, a total of 151 papers were screened and analyzed, allowing a final sample of 11 randomized controlled trial studies. Virtual reality-based serious games interventions have shown larger effect-sizes than traditional interventions, allowing faster and more effective improvements of several cognitive abilities.

Idioma originalInglês
Título da publicação do anfitriãoREHAB 2016 - Proceedings of the 4th Workshop on ICTs for Improving Patients Rehabilitation Research Techniques
EditoresHabib M. Fardoun, Daniyal M. Alghazzawi, Victor M. R. Penichet, Pedro Gamito
EditoraAssociation for Computing Machinery
Páginas113-116
Número de páginas4
ISBN (eletrónico)9781450347655
DOIs
Estado da publicaçãoPublicadas - 13 out. 2016
Evento4th Workshop on ICTs for Improving Patients Rehabilitation Research Techniques, REHAB 2016 - Lisbon
Duração: 13 out. 201614 out. 2016

Série de publicação

NomeACM International Conference Proceeding Series

Conferência

Conferência4th Workshop on ICTs for Improving Patients Rehabilitation Research Techniques, REHAB 2016
País/TerritórioPortugal
CidadeLisbon
Período13/10/1614/10/16

Nota bibliográfica

Publisher Copyright:
© 2016 ACM.

Impressão digital

Mergulhe nos tópicos de investigação de “The effect of virtual reality-based serious games in cognitive interventions: A meta-analysis study“. Em conjunto formam uma impressão digital única.

Citar isto