Resumo

One of the major challenges for healthcare professionals in the XXI century is the increasing number of elderly in the world population. It is clearly important to find ways to stimulate cognitively this population, helping them to develop strategies and maintaining independency in their daily life activities. Conventional cognitive stimulation is time consuming task often causing discomfort in patients. Computer based tools may be used to perform cognitive stimulation and improve transferability in a setting that does not increase anxiety in individuals. This paper aims to present a pilot study of automatic platforms to enhance the cognitive process for older adults in order to promote an active aging.

Idioma originalInglês
Título da publicação do anfitriãoSerious Games, Interaction, and Simulation - 5th International Conference, SGAMES 2015, Revised Selected Papers
EditoresCarlos Vaz de Carvalho, Paula Escudeiro, António Coelho
EditoraSpringer Verlag
Páginas36-41
Número de páginas6
ISBN (impresso)9783319290591
DOIs
Estado da publicaçãoPublicadas - 2016
Evento5th International Conference on Serious Games, Interaction, and Simulation, SGAMES 2015 - Novedrate
Duração: 16 set. 201518 set. 2015

Série de publicação

NomeLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Volume161
ISSN (impresso)1867-8211

Conferência

Conferência5th International Conference on Serious Games, Interaction, and Simulation, SGAMES 2015
País/TerritórioItaly
CidadeNovedrate
Período16/09/1518/09/15

Nota bibliográfica

Publisher Copyright:
© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2016.

Impressão digital

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