Resumo
One of the major challenges for healthcare professionals in the XXI century is the increasing number of elderly in the world population. It is clearly important to find ways to stimulate cognitively this population, helping them to develop strategies and maintaining independency in their daily life activities. Conventional cognitive stimulation is time consuming task often causing discomfort in patients. Computer based tools may be used to perform cognitive stimulation and improve transferability in a setting that does not increase anxiety in individuals. This paper aims to present a pilot study of automatic platforms to enhance the cognitive process for older adults in order to promote an active aging.
Idioma original | Inglês |
---|---|
Título da publicação do anfitrião | Serious Games, Interaction, and Simulation - 5th International Conference, SGAMES 2015, Revised Selected Papers |
Editores | Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho |
Editora | Springer Verlag |
Páginas | 36-41 |
Número de páginas | 6 |
ISBN (impresso) | 9783319290591 |
DOIs | |
Estado da publicação | Publicadas - 2016 |
Evento | 5th International Conference on Serious Games, Interaction, and Simulation, SGAMES 2015 - Novedrate Duração: 16 set. 2015 → 18 set. 2015 |
Série de publicação
Nome | Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST |
---|---|
Volume | 161 |
ISSN (impresso) | 1867-8211 |
Conferência
Conferência | 5th International Conference on Serious Games, Interaction, and Simulation, SGAMES 2015 |
---|---|
País/Território | Italy |
Cidade | Novedrate |
Período | 16/09/15 → 18/09/15 |
Nota bibliográfica
Publisher Copyright:© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2016.