Realism in gameplay: digital fiction and embodiment

Filipe Luz, Manuel José Damásio, PATRICIA CRISTINA E SILVA FIGUEIRA GOUVEIA

Resultado de pesquisarevisão de pares

2 Citações (Scopus)

Resumo

In this article we argue that digital simulations promote and explore complex relations between the player and the machine's cybernetic system with which it relates through gameplay, that is, the real application of tactics and strategies used by participants as they play the game. The magic space created by the board is considered to be more than a space of confusion between the real and artificial. It first presents itself as a curtain or interface between the participant's body and the digital simulation inherent to the computational system.

Idioma originalInglês
Título da publicação do anfitrião2nd ACM International Workshop on Story Representation, Mechanism and Context, SRMC 08, Co-located with the 2008 ACM International Conference on Multimedia, MM'08
Páginas1-7
Número de páginas7
DOIs
Estado da publicaçãoPublicadas - 2008
Evento2nd ACM International Workshop on Story Representation, Mechanism and Context, SRMC 08, Co-located with the 2008 ACM International Conference on Multimedia, MM'08 - Vancouver, BC
Duração: 27 out. 200831 out. 2008

Série de publicação

NomeMM'08 - Proceedings of the 2008 ACM International Conference on Multimedia, with co-located Symposium and Workshops

Conferência

Conferência2nd ACM International Workshop on Story Representation, Mechanism and Context, SRMC 08, Co-located with the 2008 ACM International Conference on Multimedia, MM'08
País/TerritórioUnited States
CidadeVancouver, BC
Período27/10/0831/10/08

Impressão digital

Mergulhe nos tópicos de investigação de “Realism in gameplay: digital fiction and embodiment“. Em conjunto formam uma impressão digital única.

Citar isto