Resumo

This work addresses a practice-based research method for game development, that resulted from an intervention challenge on the iconic Pong (Atari, 1972). As a critical and tangible path centered on Player-Game interaction, a new game experience was developed - HexPong (2022) - through an alternative controller and playful game design approach to strengthen the emotional experience of fun.The playtesting phase was operationalized in two specific moments. During a period of 5 days, a group of 32 adult-aged stakeholders (N=31, 96.8%) - of which 50.3% were students (N=11) or working-students (N=8) - played the game. Through directed observation and survey by SAM questionnaire after the game's testing session, the results obtained frame the discussion around the relevance of game design practice-based research for learning game development in university context.

Idioma originalInglês
Título da publicação do anfitriãoProceedings of the 2023 IEEE Conference on Games, CoG 2023
EditoraIEEE Computer Society
ISBN (eletrónico)9798350322774
DOIs
Estado da publicaçãoPublicadas - 2023
Evento5th Annual IEEE Conference on Games, CoG 2023 - Boston
Duração: 21 ago. 202324 ago. 2023

Série de publicação

NomeIEEE Conference on Computatonal Intelligence and Games, CIG
ISSN (impresso)2325-4270
ISSN (eletrónico)2325-4289

Conferência

Conferência5th Annual IEEE Conference on Games, CoG 2023
País/TerritórioUnited States
CidadeBoston
Período21/08/2324/08/23

Nota bibliográfica

Publisher Copyright:
© 2023 IEEE.

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