Resumo
Acquired brain impairments are responsible for cognitive dysfunctions that affect daily life activities. Promoting cognitive exercise through ecologically-based interactive media such as virtual reality is an emerging option. Although the first step towards ecological ways to stimulate cognitive functions has been given, assessment still relies on non-ecological measures such as pencil-and-paper protocols. We propose that an effective alternative to these traditional evaluation methods is to assess patients while they execute exercises that mimic real-life tasks, such as shopping, dressing, or preparing breakfast. For this, normative data is required. This paper reports a study designed to gather normative data on several daily-life exercises run by a nonclinical sample. The descriptive data on task performance and effects of prior experience with video-games are discussed.
Idioma original | Inglês |
---|---|
Páginas | 443-446 |
Número de páginas | 4 |
DOIs | |
Estado da publicação | Publicadas - 23 jul. 2014 |
Evento | Workshop on REHAB 2014 - Oldenburg Duração: 20 mai. 2014 → … |
Conferência
Conferência | Workshop on REHAB 2014 |
---|---|
País/Território | Germany |
Cidade | Oldenburg |
Período | 20/05/14 → … |
Nota bibliográfica
Publisher Copyright:Copyright © 2014 ICST.