Investigating Inclusivity in Game-Based Learning: Current Practices and Multistakeholder Perspectives

Sara Rye, Carla Sousa

Resultado de pesquisarevisão de pares

Resumo

This study aims to examine how inclusivity measures are understood and applied in game-based learning (GBL). It considers the perspectives of various stakeholders, such as educators, game designers, and students. The focus is on creating accessible and engaging games that meet the diverse needs and characteristics of players. The methodology adopted a combination of primary and secondary data sources to pursue these aims. The primary data collection involved focus groups with educators, game designers, and students. The study employed a participatory design approach, involving multiple stakeholders in the exploration of inclusivity measures. The data collected from the focus groups, along with findings from the literature review, helped in formulating a set of inclusivity metrics for educators to create educational games that cater to diverse student needs. The obtained results emphasize the limited state of analogue GBL accessibility in scholarly and professional literature, while emphasizing the existing frameworks to be adopted by educators, designers, and publishers. Stakeholder discussions revealed themes related to inclusivity measures, including motor, sensory, and cognitive needs of players. Game designers can enhance accessibility by considering these requirements and incorporating alternative communication channels, accessible cues, adaptable gameplay options, and diversified knowledge-based requirements. In addition to inclusivity, addressing instances of exclusion, managing teams effectively, promoting inclusive communication, and incorporating gameplay limitations, educational components, diverse perspectives, and real-world applicability are discussed as important in education game design, to this extent.

Idioma originalInglês
Título da publicação do anfitriãoProceedings of the 17th European Conference on Games Based Learning, ECGBL 2023
EditoresTon Spil, Guido Bruinsma, Luuk Collou
EditoraDechema e.V.
Páginas904-911
Número de páginas8
ISBN (eletrónico)9781914587887
Estado da publicaçãoPublicadas - 2023
Evento17th European Conference on Games Based Learning, ECGBL 2023 - Enschede
Duração: 5 out. 20236 out. 2023

Série de publicação

NomeProceedings of the European Conference on Games-based Learning
Volume2023-October
ISSN (impresso)2049-0992

Conferência

Conferência17th European Conference on Games Based Learning, ECGBL 2023
País/TerritórioNetherlands
CidadeEnschede
Período5/10/236/10/23

Nota bibliográfica

Publisher Copyright:
© 2023 Dechema e.V.. All rights reserved.

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