Evaluation of the effectiveness of game creation by youth for media and information literacy

Resultado de pesquisarevisão de pares

4 Citações (Scopus)

Resumo

This chapter presents findings of GamiLearning (2015-2018) research project aimed to promote critical and participative dimensions of Media and Information Literacy (MIL) in youth through the creation of digital games. Students aged 9 to 14 years old from Portugal and Austin, Texas, participated in the study that included an intervention at schools, based on a constructivist approach. Fieldwork was conducted in three schools in Portugal and one school in the USA. A MIL questionnaire was designed and administered before and after the project's intervention. Preliminary findings from the four schools indicate statistically significant differences between pre and post questionnaires. The MIL questionnaire was validated for students in the 2nd and 3rd cycles of Basic Education in Portugal. The Exploratory Factorial Analysis indicate three subscales: Media Creation, Interaction, and Information Management. Results from the intervention group in Portugal indicate statistically significant differences in Media Creation and Interaction when compared to the control group.

Idioma originalInglês
Título da publicação do anfitriãoGlobal Perspectives on Gameful and Playful Teaching and Learning
EditoraIGI Global
Páginas193-209
Número de páginas17
ISBN (eletrónico)9781799820178
ISBN (impresso)9781799820154
DOIs
Estado da publicaçãoPublicadas - 27 dez. 2019

Nota bibliográfica

Publisher Copyright:
© 2020 by IGI Global.

Impressão digital

Mergulhe nos tópicos de investigação de “Evaluation of the effectiveness of game creation by youth for media and information literacy“. Em conjunto formam uma impressão digital única.

Citar isto