Effect of Computer-Simulated Leaders' Compromise on Members' Emotional State and Protest Behavior

Carina Sofia Ferreira Dias, Isabel R. Pinto, José M. Marques, Tiago O. Paiva, Fernando Barbosa, Sónia G. Cardoso

Resultado de pesquisarevisão de pares

Resumo

Participants (N = 119) played the "Dictator Game" (computer mediated) with two bogus computer-simulated players, one of whom, the Dictator, distributed money across ten trials, either as extremely unfair (Inflexible Dictator) or being less unfair (Flexible Dictator). The other player either protested against (Protest condition) or did not react (Apathy condition) to the dictator's decision, after each trial. We measured participants' self-reported anger and disinterest, physiological skin conductance (SCL), heart rate (HR), and number and type of comments directed to the Dictator. Anger and number of comments were lower in the Apathy than in the Protest condition. Participants SCL, HR, and protest comments decreased in the Apathy condition, and increased in the Protest condition. Protest assumed a more punitive tone in the Inflexible than in the Flexible Dictator condition. We discuss these results contribution to understand individuals motivation to engage in protest and apathy, and the role of emotions in that process.

Idioma originalInglês
Páginas (de-até)414-422
Número de páginas9
RevistaExperimental Psychology
Volume66
Número de emissão6
DOIs
Estado da publicaçãoPublicadas - nov. 2019
Publicado externamenteSim

Nota bibliográfica

Publisher Copyright:
© 2019 Hogrefe Publishing.

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