Resumo

The introduction of digital techniques in film production has revolutionized an entire technical universe and suggests new aesthetics where the image is overlapping the traditional story that is told. A new culture is based upon an emerging phenomenon driven by the dissolution of the boundaries between film captured by a video camera (live action footage) and computer-generated images (CGI), to the point of Manovich suggesting that film is a sub-genre of animation.In this work we seek to reconcile the traditional definition of animation with digital animation and film, seeking characteristics in new technologies to decode digital manipulation's repercussions upon the animation process. Analyzing examples of Anime , cartoons, motion capture (mocap) and 3D visual effects upon film, we seek to show that animation has contours that must be defined in order to understand where animated film or performance in animation begins.

Idioma originalInglês
Título da publicação do anfitriãoEntertainment for Education
Subtítulo da publicação do anfitriãoDigital Techniques and Systems - 5th International Conference on E-learning and Games, Edutainment 2010, Proceedings
Páginas562-569
Número de páginas8
DOIs
Estado da publicaçãoPublicadas - 2010
Evento5th International Conference on E-learning and Games, Edutainment 2010 - Changchun
Duração: 16 ago. 201018 ago. 2010

Série de publicação

NomeLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume6249 LNCS
ISSN (impresso)0302-9743
ISSN (eletrónico)1611-3349

Conferência

Conferência5th International Conference on E-learning and Games, Edutainment 2010
País/TerritórioChina
CidadeChangchun
Período16/08/1018/08/10

Impressão digital

Mergulhe nos tópicos de investigação de “Digital animation: Repercussions of new media on traditional animation concepts“. Em conjunto formam uma impressão digital única.

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