Developing Playful and Tangible Approaches to the Gap Between Academia and Civil Society: Inclusion, and Access Through Participatory Action-Research

Resultado de pesquisarevisão de pares

Resumo

Over the years, academia has had the role of leading the processes of research and development, generating evidence to inform social change. However, this same evidence does not always seem to make these processes effective, based on the premise that there is a gap between higher education institutions and the various civil society organizations. The present work aims to systematize the insights regarding a set of playful resources, originated through Participatory Action Research (PAR) experiences, developed between academia and civil society organizations. These are characterized by a multistakeholder vision of this connection, which includes professors, researchers, students, Non-Governmental Organizations (NGOs), and cultural institutions. In addition, these experiences have a specific focus on increasing access and accessibility of distinct cultural forms through interaction and playfulness. In this context, four case studies are presented, as a strategy to bridge this gap, through the operationalization of the notions of social value, tangibility, playfulness, and pedagogical value. Different types of games and an interactive installation were developed from 2015 to 2022 and emerged from concrete problems experienced in the field by the different organizations. The results from these experiences highlight how media research can simultaneously study the users’ needs and produce innovation and change, while bridging the above-discussed gap.

Idioma originalInglês
Título da publicação do anfitriãoArtsIT, Interactivity and Game Creation - 11th EAI International Conference, ArtsIT 2022, Proceedings
EditoresAnthony L. Brooks
EditoraSpringer Science and Business Media Deutschland GmbH
Páginas429-444
Número de páginas16
ISBN (impresso)9783031289927
DOIs
Estado da publicaçãoPublicadas - 2023
Evento11th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2022 - Faro
Duração: 21 nov. 202222 nov. 2022

Série de publicação

NomeLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Volume479 LNICST
ISSN (impresso)1867-8211
ISSN (eletrónico)1867-822X

Conferência

Conferência11th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2022
País/TerritórioPortugal
CidadeFaro
Período21/11/2222/11/22

Nota bibliográfica

Publisher Copyright:
© 2023, ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering.

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