Resumo
Over the years, academia has had the role of leading the processes of research and development, generating evidence to inform social change. However, this same evidence does not always seem to make these processes effective, based on the premise that there is a gap between higher education institutions and the various civil society organizations. The present work aims to systematize the insights regarding a set of playful resources, originated through Participatory Action Research (PAR) experiences, developed between academia and civil society organizations. These are characterized by a multistakeholder vision of this connection, which includes professors, researchers, students, Non-Governmental Organizations (NGOs), and cultural institutions. In addition, these experiences have a specific focus on increasing access and accessibility of distinct cultural forms through interaction and playfulness. In this context, four case studies are presented, as a strategy to bridge this gap, through the operationalization of the notions of social value, tangibility, playfulness, and pedagogical value. Different types of games and an interactive installation were developed from 2015 to 2022 and emerged from concrete problems experienced in the field by the different organizations. The results from these experiences highlight how media research can simultaneously study the users’ needs and produce innovation and change, while bridging the above-discussed gap.
Idioma original | Inglês |
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Título da publicação do anfitrião | ArtsIT, Interactivity and Game Creation - 11th EAI International Conference, ArtsIT 2022, Proceedings |
Editores | Anthony L. Brooks |
Editora | Springer Science and Business Media Deutschland GmbH |
Páginas | 429-444 |
Número de páginas | 16 |
ISBN (impresso) | 9783031289927 |
DOIs | |
Estado da publicação | Publicadas - 2023 |
Evento | 11th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2022 - Faro Duração: 21 nov. 2022 → 22 nov. 2022 |
Série de publicação
Nome | Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST |
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Volume | 479 LNICST |
ISSN (impresso) | 1867-8211 |
ISSN (eletrónico) | 1867-822X |
Conferência
Conferência | 11th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2022 |
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País/Território | Portugal |
Cidade | Faro |
Período | 21/11/22 → 22/11/22 |
Nota bibliográfica
Publisher Copyright:© 2023, ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering.