TY - JOUR
T1 - Cognitive Stimulation of Elderly Individuals with Instrumental Virtual Reality-Based Activities of Daily Life
T2 - Pre-Post Treatment Study
AU - Gamito, Pedro
AU - Oliveira, Jorge
AU - Morais, Diogo
AU - Coelho, Cátia
AU - Santos, Nuno
AU - Alves, Catarina
AU - Galamba, Ana
AU - Soeiro, Miguel
AU - Yerra, Madhurrima
AU - French, Hannan
AU - Talmers, Lily
AU - Gomes, Tiago
AU - Brito, Rodrigo
N1 - Publisher Copyright:
© 2019, Mary Ann Liebert, Inc.
PY - 2019/1
Y1 - 2019/1
N2 - As the demographic structure in western societies ages, the prevalence and impact of cognitive decline rises. Thus, new solutions to tackle this problem are required. The use of Information and Communication Technologies (ICT)-based cognitive exercises has emerged in the last few decades, though with inconsistent results. Hence, we conducted a pre-post treatment study to further investigate this approach. We designed a set of virtual reality exercises that mimic activities of daily living by which the patient can train different cognitive domains. Twenty-five participants, ages 65-85, underwent 12 training sessions between the pre-treatment and post-treatment assessments. Significant increases were seen between the two assessments for some of the neuropsychological measures: visual memory, attention, and cognitive flexibility. Results also suggest that participants with lower baseline cognitive performance levels improved most after these sessions.
AB - As the demographic structure in western societies ages, the prevalence and impact of cognitive decline rises. Thus, new solutions to tackle this problem are required. The use of Information and Communication Technologies (ICT)-based cognitive exercises has emerged in the last few decades, though with inconsistent results. Hence, we conducted a pre-post treatment study to further investigate this approach. We designed a set of virtual reality exercises that mimic activities of daily living by which the patient can train different cognitive domains. Twenty-five participants, ages 65-85, underwent 12 training sessions between the pre-treatment and post-treatment assessments. Significant increases were seen between the two assessments for some of the neuropsychological measures: visual memory, attention, and cognitive flexibility. Results also suggest that participants with lower baseline cognitive performance levels improved most after these sessions.
KW - Cognitive stimulation
KW - Elderly
KW - Serious games
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85060128800&partnerID=8YFLogxK
U2 - 10.1089/cyber.2017.0679
DO - 10.1089/cyber.2017.0679
M3 - Article
C2 - 30040477
AN - SCOPUS:85060128800
SN - 2152-2715
VL - 22
SP - 69
EP - 75
JO - Cyberpsychology, Behavior, and Social Networking
JF - Cyberpsychology, Behavior, and Social Networking
IS - 1
ER -