Behind the Door: Exploring Horror VR Game Interaction and its Influence on Anxiety

Marta Ferreira, Ana Pinha, Micaela Fonseca, Phil Lopes

Resultado de pesquisarevisão de pares

Resumo

Video games are increasingly present and are currently a dominant vehicle not only for entertainment, but also for information. This position has generated a rapid growth and consequent increase in competitiveness in the game development industry, which has required the exploration of new techniques to engage users. Considering the crucial role of emotions in this domain, an increasingly appreciated approach is the integration of psychophysiology in this context. This project is thus included in the field of psychophysiological analysis, framed within the branch of video games, and consists of the study of different actions and how they can influence emotional intensity. To understand the emotional reactions of players, two versions of a horror game in virtual reality were created, which differ in the way users interact with doors along a virtual scenario. The objective of this work is to understand if more intricate interactions can increase the intensity of human bodily reactions. Thus, to observe this potential phenomenon physiological data was acquired: electrodermal activity, electrocardiogram and respiration; in addition to self-reported questionnaires. Results showed that the version that had a more positive global evaluation by the participants was also the one that presented a higher variation in some physiological indicators, such as heart rate and respiratory signal amplitude. Despite this, no significant differences were observed between both versions, indicating that further study is necessary for any in-depth conclusions.

Idioma originalInglês
Título da publicação do anfitriãoProceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023
EditoresPhil Lopes, Filipe Luz, Antonios Liapis, Henrik Engstrom
EditoraAssociation for Computing Machinery
ISBN (eletrónico)9781450398565
DOIs
Estado da publicaçãoPublicadas - 12 abr. 2023
Evento18th International Conference on the Foundations of Digital Games, FDG 2023 - Lisbon
Duração: 11 abr. 202314 abr. 2023

Série de publicação

NomeACM International Conference Proceeding Series

Conferência

Conferência18th International Conference on the Foundations of Digital Games, FDG 2023
País/TerritórioPortugal
CidadeLisbon
Período11/04/2314/04/23

Nota bibliográfica

Publisher Copyright:
© 2023 Owner/Author.

Impressão digital

Mergulhe nos tópicos de investigação de “Behind the Door: Exploring Horror VR Game Interaction and its Influence on Anxiety“. Em conjunto formam uma impressão digital única.

Citar isto