Resumo
In this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show how to create a portable interactive platform that resorts to the environment and markers for constructing the game’s scenario.
We plan to show that the realism of simulation, together with the merger of artificial objects with the real world, can generate interactive empathy between players and their avatars.
Idioma original | Inglês |
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Título da publicação do anfitrião | Proceedings - 3rd International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008 |
Editora | Association for Computing Machinery (ACM) |
Páginas | 34-39 |
Número de páginas | 6 |
ISBN (impresso) | 9781605582481 |
DOIs | |
Estado da publicação | Publicadas - 2008 |
Keywords
- REALIDADE AUMENTADA
- CAPTURA DO MOVIMENTO
- ANIMAÇÃO 3D
- JOGOS DE COMPUTADOR