Resumo
Acquired brain impairments are responsible for cognitive dysfunctions that affect daily life activities. Promoting recovery via exercises stimulating cognitive functions through ecologically valid interactive media such as virtual reality (VR) is a fast-emerging option. However, assessment still relies largely on non-ecological measures such as pencil-and-paper protocols. We propose that an effective alternative to those protocols is to assess patients while they execute exercises that mimic real-life tasks in a VR scenario (e.g. shopping, dressing, or preparing breakfast). For this, normative data is required. We describe a VR scenario-based assessment tool and report a study to define normative (non-clinical sample) performance levels in daily-life exercises with that tool. We discuss the results on task performance and effects of prior experience with video-games.
Idioma original | Inglês |
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Título da publicação do anfitrião | ICTs for Improving Patients Rehabilitation Research Techniques - 2nd International Workshop, REHAB 2014, Revised Selected Papers |
Editores | Habib M. Fardoun, Daniyal M. Alghazzawi, Victor M.R. Penichet |
Editora | Springer Verlag |
Páginas | 1-10 |
Número de páginas | 10 |
ISBN (impresso) | 9783662486443 |
DOIs | |
Estado da publicação | Publicadas - 2015 |
Evento | 2nd International Workshop on ICTs for Improving Patients Rehabilitation Research Techniques, REHAB 2014 - Oldenburg Duração: 20 mai. 2014 → 23 mai. 2014 |
Série de publicação
Nome | Communications in Computer and Information Science |
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Volume | 515 |
ISSN (impresso) | 1865-0929 |
Conferência
Conferência | 2nd International Workshop on ICTs for Improving Patients Rehabilitation Research Techniques, REHAB 2014 |
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País/Território | Germany |
Cidade | Oldenburg |
Período | 20/05/14 → 23/05/14 |
Nota bibliográfica
Publisher Copyright:© Springer-Verlag Berlin Heidelberg 2015.