Active video games in schools to enhance children's physical activity

Joao Do Carmo, Ricardo Goncalves, Rui Batalau, Jose Guilherme, Antonio L. Palmeira

Resultado de pesquisarevisão de pares

Resumo

Introduction: Despite all the efforts to promote physical activity, there is a decline of its level from childhood to adolescence. To create attractive physical activity programs it is important to consider a new generation of video games: the active video games. The aim study protocol is to describe an experimental design trial protocol to verify if the use of active video games can increase physical activity among 10-12 years old children. Methods: The protocol will be a two-arm randomized controlled trial, with a 4-week duration and 4-week follow-up. This experimental trial will be developed in Algarve Region, Portugal. This study follows two phases. The first is a pilot randomized controlled trial to determine the feasibility of the study, with a sample of 8 participants. The second will be a randomized controlled trial to determine the effect of active video game play on physical activity levels. A sample size of 60 participants in this study is estimated to supply at least 80% power at 5% level of significance (two-sided).

Idioma originalInglês
Título da publicação do anfitriãoSeGAH 2013 - IEEE 2nd International Conference on Serious Games and Applications for Health, Book of Proceedings
EditoraIEEE Computer Society
ISBN (impresso)9781467361651
DOIs
Estado da publicaçãoPublicadas - 2013
Evento2013 IEEE 2nd International Conference on Serious Games and Applications for Health, SeGAH 2013 - Vilamoura
Duração: 2 mai. 20133 mai. 2013

Série de publicação

NomeSeGAH 2013 - IEEE 2nd International Conference on Serious Games and Applications for Health, Book of Proceedings

Conferência

Conferência2013 IEEE 2nd International Conference on Serious Games and Applications for Health, SeGAH 2013
País/TerritórioPortugal
CidadeVilamoura
Período2/05/133/05/13

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