Active video games and physical activity in overweight children and adolescents: Systematic review

Joao Do Carmo, Ricardo Goncalves, Rui Batalau, Antonio L. Palmeira

Resultado de pesquisarevisão de pares

7 Citações (Scopus)

Resumo

Introduction: A new generation of videogames, also called Active Video Games (AVG), may contribute to increase youth Physical Activity (PA) levels. This systematic review aims to provide a synthesis of the current knowledge regarding physical activity promotion in overweight children and adolescents through AVG play. Methods: We conducted a search strategy in PubMed on 25 th January 2012, using the following key-words based on PICO (Population, Intervention, Control and Outcome) model: Child*, Adolescen*, Teenager, Youth, Obes*, Overweight, Active Video Games, Exergam*, Video gam*, Exertainment, New generation computer game, Physical Activity, Fitness, Exercise, Motor activit*, Energy expenditure. The search was limited to English-language papers in peer-reviewed journals, published between 1st January 2008 and 31st December 2011. Results: We found 124 articles in which eight were extracted, based on inclusion and exclusion criteria (two experimental trials and six observational studies). Conclusion: AVG use increases PA from light to moderate intensity. Nevertheless, most of these studies where developed in laboratorial context. In overweight children and adolescent the use of home-based AVG may be an opportunity to increase PA, developing motor skills and overcoming physical inactivity barriers.

Idioma originalInglês
Título da publicação do anfitriãoSeGAH 2013 - IEEE 2nd International Conference on Serious Games and Applications for Health, Book of Proceedings
EditoraIEEE Computer Society
ISBN (impresso)9781467361651
DOIs
Estado da publicaçãoPublicadas - 2013
Evento2013 IEEE 2nd International Conference on Serious Games and Applications for Health, SeGAH 2013 - Vilamoura
Duração: 2 mai. 20133 mai. 2013

Série de publicação

NomeSeGAH 2013 - IEEE 2nd International Conference on Serious Games and Applications for Health, Book of Proceedings

Conferência

Conferência2013 IEEE 2nd International Conference on Serious Games and Applications for Health, SeGAH 2013
País/TerritórioPortugal
CidadeVilamoura
Período2/05/133/05/13

Impressão digital

Mergulhe nos tópicos de investigação de “Active video games and physical activity in overweight children and adolescents: Systematic review“. Em conjunto formam uma impressão digital única.

Citar isto