Resumo
Artificial intelligence (AI) in computer games can enhance the player experience by providing more realistic and dynamic interactions with non-player characters and/or the game environment and is, therefore, an essential skill for game development students to acquire. In this paper, we discuss ten active learning prototypes for undergraduate game development students focusing on AI for Games. The prototypes were implemented in the Unity game engine, and each prototype considers a particular technique or set of algorithms. Depending on the prototype, students are required to interact with it on two levels: 1) by running it within the Unity editor, manipulating the respective technique's parameters, and experimenting and/or playing with the implemented demo or game; or, 2) in addition to the previous level, by actively changing and expanding the provided code to achieve the desired behavior or result. We performed a survey immediately after contact with the prototypes and found that they were easy for the students to manipulate and/or build upon, and most significantly, that they helped students understand the associated techniques and algorithms.
Idioma original | Inglês |
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Título da publicação do anfitrião | Proceedings of the 2023 IEEE Conference on Games, CoG 2023 |
Editora | IEEE Computer Society |
ISBN (eletrónico) | 9798350322774 |
DOIs | |
Estado da publicação | Publicadas - 2023 |
Evento | 5th Annual IEEE Conference on Games, CoG 2023 - Boston Duração: 21 ago. 2023 → 24 ago. 2023 |
Série de publicação
Nome | IEEE Conference on Computatonal Intelligence and Games, CIG |
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ISSN (impresso) | 2325-4270 |
ISSN (eletrónico) | 2325-4289 |
Conferência
Conferência | 5th Annual IEEE Conference on Games, CoG 2023 |
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País/Território | United States |
Cidade | Boston |
Período | 21/08/23 → 24/08/23 |
Nota bibliográfica
Publisher Copyright:© 2023 IEEE.
Keywords
- EDUCAÇÃO
- JOGOS DE COMPUTADOR
- DESENVOLVIMENTO DE JOGOS DE COMPUTADOR
- APRENDIZAGEM
- INTELIGÊNCIA ARTIFICIAL
- VIDEOJOGOS
- INFORMÁTICA