1 Citação (Scopus)

Resumo

Artificial intelligence (AI) in computer games can enhance the player experience by providing more realistic and dynamic interactions with non-player characters and/or the game environment and is, therefore, an essential skill for game development students to acquire. In this paper, we discuss ten active learning prototypes for undergraduate game development students focusing on AI for Games. The prototypes were implemented in the Unity game engine, and each prototype considers a particular technique or set of algorithms. Depending on the prototype, students are required to interact with it on two levels: 1) by running it within the Unity editor, manipulating the respective technique's parameters, and experimenting and/or playing with the implemented demo or game; or, 2) in addition to the previous level, by actively changing and expanding the provided code to achieve the desired behavior or result. We performed a survey immediately after contact with the prototypes and found that they were easy for the students to manipulate and/or build upon, and most significantly, that they helped students understand the associated techniques and algorithms.

Idioma originalInglês
Título da publicação do anfitriãoProceedings of the 2023 IEEE Conference on Games, CoG 2023
EditoraIEEE Computer Society
ISBN (eletrónico)9798350322774
DOIs
Estado da publicaçãoPublicadas - 2023
Evento5th Annual IEEE Conference on Games, CoG 2023 - Boston
Duração: 21 ago. 202324 ago. 2023

Série de publicação

NomeIEEE Conference on Computatonal Intelligence and Games, CIG
ISSN (impresso)2325-4270
ISSN (eletrónico)2325-4289

Conferência

Conferência5th Annual IEEE Conference on Games, CoG 2023
País/TerritórioUnited States
CidadeBoston
Período21/08/2324/08/23

Nota bibliográfica

Publisher Copyright:
© 2023 IEEE.

Keywords

  • EDUCAÇÃO
  • JOGOS DE COMPUTADOR
  • DESENVOLVIMENTO DE JOGOS DE COMPUTADOR
  • APRENDIZAGEM
  • INTELIGÊNCIA ARTIFICIAL
  • VIDEOJOGOS
  • INFORMÁTICA

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