Detalhes do projeto
Description
REPLAY: EUROPEAN JOINT MASTERS IN GAMES is a four-semester EMJM in game design, reconsidering the current role of games education in European society, culture and the creative industries.
REPLAY is built around four principles:
affirming European values through games,
promoting positive social transformations through play,
ensuring a medium independent exploration of play and
improving the economic and social sustainability of the games industry.
With the motto “future-proof your career”, REPLAY develops and delivers a pedagogical experience to empower digital citizens as co-creators of games culture and shapers of their own futures in society, cultural institutions (CHIs), and creative industries (CIs). REPLAY’s challenge-based program trains graduates to make decisive interventions - innovating the design of games and play by harnessing local contexts and building their partnerships and industry integration during the masters.
Activities in REPLAY leverage Erasmus+ mobility to harness the strengths and experience of game design education of the three consortium members with complementary profiles, joining northern Europe (Aalto University, Finland), central-Europe (LUCA, Belgium) and southern-Europe (University Lusófona, Portugal), in a training project that extends into an enlarged network of European and trans-European partners.
These strengths include:
student collaboration,
an extensive and varied global partners network,
organising creative workshops, production residencies, and student project dissemination,
promoting RE_PLAY in conferences and exhibitions and public cross-sector events throughout Europe.
REPLAY seeks to empower Master Students and equip universities to initiate value-driven cultural and societal participation and change through culture and value-sensitive game-making in cooperation with CHIs, CIs and higher education institutions (HEIs).
REPLAY is built around four principles:
affirming European values through games,
promoting positive social transformations through play,
ensuring a medium independent exploration of play and
improving the economic and social sustainability of the games industry.
With the motto “future-proof your career”, REPLAY develops and delivers a pedagogical experience to empower digital citizens as co-creators of games culture and shapers of their own futures in society, cultural institutions (CHIs), and creative industries (CIs). REPLAY’s challenge-based program trains graduates to make decisive interventions - innovating the design of games and play by harnessing local contexts and building their partnerships and industry integration during the masters.
Activities in REPLAY leverage Erasmus+ mobility to harness the strengths and experience of game design education of the three consortium members with complementary profiles, joining northern Europe (Aalto University, Finland), central-Europe (LUCA, Belgium) and southern-Europe (University Lusófona, Portugal), in a training project that extends into an enlarged network of European and trans-European partners.
These strengths include:
student collaboration,
an extensive and varied global partners network,
organising creative workshops, production residencies, and student project dissemination,
promoting RE_PLAY in conferences and exhibitions and public cross-sector events throughout Europe.
REPLAY seeks to empower Master Students and equip universities to initiate value-driven cultural and societal participation and change through culture and value-sensitive game-making in cooperation with CHIs, CIs and higher education institutions (HEIs).
Acrónimo | REPLAY |
---|---|
Estado | Ativo |
Data de início/fim efetiva | 30/09/23 → 30/11/29 |
Parceiros colaborativos
- Universidade Lusófona (líder)
- Universidade Lusófona – FILM AND MEDIA ARTS DEPARTMENT
- Aalto University – ELO DEPARTMENT OF FILM, TELEVISION AND SCENOGRAPHY
- Luca School of Arts – C-MINE CAMPUS
Impressão digital
Explore os tópicos de investigação abordados neste projeto. Estas etiquetas são geradas com base nos prémios/concessões subjacentes. Em conjunto formam uma impressão digital única.