Psychology
Physical Activity
85%
Systematic Review
67%
Adolescence
51%
Psychology
50%
Mental Health
43%
Psychometrics
42%
Case Study
39%
Quality of Life
30%
Decision Making
23%
Meta-Analysis
23%
Body Mass Index
19%
Narrative
18%
Qualitative Study
16%
Self-Report
16%
Factor Analysis
16%
Scoping Review
16%
Intimate Partner Violence
15%
Artificial Intelligence
14%
Focus Group
14%
Autonomy
13%
Self-Determination Theory
13%
Public Health
13%
Sedentary Behavior
13%
Information Technology
13%
Fitness
12%
Convergent Validity
12%
Self-Efficacy
12%
Practitioners
12%
Measurement Invariance
11%
Semistructured Interview
11%
Psychopathy
11%
Cognitive Function
10%
Physical Education
10%
Construct Validity
10%
Thematic Analysis
10%
Intervention Program
10%
Body Composition
9%
Social Support
9%
Mediation Model
9%
Executive Function
9%
Study Design
9%
Coping Behavior
9%
Life Satisfaction
9%
Self-Esteem
9%
Physical Exercise
9%
Regression Analysis
8%
Self-Regulation
8%
Leisure Activity
8%
Digital Media
8%
Critical Thinking
8%
Mediation Analysis
8%
Discriminant Validity
8%
Mixed Methods
8%
Health and Well-Being
8%
Empathy
7%
Posttraumatic Stress Disorder
7%
Quantitative Study
7%
Qualitative Method
7%
Qualitative Research
7%
Healthcare
7%
Exploratory Factor Analysis
7%
Psychological Distress
7%
Instagram
7%
Health Literacy
7%
Facebook
7%
Physical Activity Level
7%
Resistance Training
7%
Caregiver
6%
Wellbeing
6%
Coping Strategies
6%
Cognitive Functioning
6%
Gaming
6%
Eye Movement
6%
Team Sport
6%
Analysis of Variance
6%
Media Literacy
6%
Social Interaction
6%
Psychological Intervention
5%
Intellectual Disability
5%
Emotion Regulation
5%
Healthy Lifestyle
5%
Body Weight
5%
Longitudinal Study
5%
Self-Report Questionnaire
5%
Fibromyalgia
5%
Burnout
5%
Academic Performance
5%
Pervasive Developmental Disorder
5%
Cluster Analysis
5%
Decision-Making Process
5%
Narrative Review
5%
Statistical Analysis
5%
Cognitive Flexibility
5%
Mindfulness
5%
Digital Literacies
5%
Depression
5%
Health Promotion
5%
Psychological Well-Being
5%
Cognitive Process
5%
Sensation of Hearing
5%
Social Sciences
Portugal
100%
Case Study
28%
Systematic Review
26%
Brazil
24%
Europe
21%
COVID-19
16%
COVID 19 Epidemic
15%
Artificial Intelligence
14%
Qualitative Research
12%
Physical Activity
12%
Literature Reviews
12%
Legislation
12%
Educational Policy
12%
Entrepreneurship
12%
Focus Group
11%
Narrative
11%
Content Analysis
11%
Semi-Structured Interview
11%
Spain
10%
Emotions
10%
Youth
10%
Information Technology
10%
Research Project
9%
Co-Creation
9%
Media Education
9%
University Students
9%
Spanish
9%
Authors
8%
Autonomy
8%
Decision Making
8%
Human Resources
8%
Sustainable Development
8%
Professional Occupations
8%
Business Model
7%
Social Network
7%
Democracy
7%
Territory
7%
Instagram
7%
Learning Process
7%
Twentieth Century
7%
Tourism
7%
Programme for International Student Assessment
6%
Everyday Life
6%
Game-Based Learning
6%
English
6%
Scientific Methods
6%
Foreign Students
6%
Human Rights
6%
French
6%
Mental Health
5%
Knowledge Management
5%
Information and Communication Technologies
5%
Qualitative Methodology
5%
Discourse
5%
UK
5%
Administrative Structure
5%
Education System
5%
Good Practice
5%
21st century
5%
Didactics
5%
USA
5%
Italy
5%
Consumer Behavior
5%
Computer Science
Case Study
35%
Internet-Of-Things
17%
Wireless Sensor Network
17%
Artificial Intelligence
16%
Received Signal Strength
16%
Unmanned Aerial Vehicle
14%
Blockchain
13%
Virtual Reality
13%
videogame
12%
Decision-Making
12%
Localization Problem
12%
Learning System
9%
Machine Learning
9%
Information Technology
8%
Research Project
8%
maximum-likelihood
8%
Computational Complexity
7%
Game Design
7%
Approximation (Algorithm)
6%
Semistructured Interview
6%
Optimization Problem
6%
Media Literacy
5%
Social Network
5%
game based learning
5%
Education Institution
5%
Learning Experiences
5%
Least Squares Method
5%
Supply Chain
5%
Machine Learning Algorithm
5%
Generalized Trust
5%
Noma
5%
Smart City
5%