Using gamification combined with indoor location to improve nurses' hand hygiene compliance in an ICU ward

Luís Velez Lapão, Rita Marques, João Gregório, Fernando Pinheiro, Pedro Póvoa, Miguel Mira Da Silva

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

10 Citations (Scopus)

Abstract

Healthcare acquired infections are among the biggest unsolved problems in healthcare, implying an increasing number of deaths, extradays of hospital stay and hospital costs. Performing hand hygiene is a simple and inexpensive prevention measure, but healthcare workers compliance with it is still far from optimal. Recognized hurdles are lack of time, forgetfulness, wrong technique and lack of motivation. This study aims at exploring gamification to promote nurses' HH compliance self-awareness and action. Real-time data collected from an indoor location system will provide feedback information to a group of nurses working in an ICU ward. In this paper both the research's motivation and methods is presented, along with the first round of results and its discussion.

Original languageEnglish
Title of host publicationTransforming Healthcare with the Internet of Things - Proceedings of the EFMI Special Topic Conference 2016
EditorsChristian Lovis, Frederic Ehrler, Mira Hercigonja-Szekeres, Floor Sieverink, Adrien Ugon, Jacob Hofdijk, Brigitte Seroussi
PublisherIOS Press
Pages3-7
Number of pages5
ISBN (Electronic)9781614996323
DOIs
Publication statusPublished - 2016
Externally publishedYes
EventEFMI Special Topic Conference, STC 2016 - Paris, France
Duration: 17 Apr 201619 Apr 2016

Publication series

NameStudies in Health Technology and Informatics
Volume221
ISSN (Print)0926-9630
ISSN (Electronic)1879-8365

Conference

ConferenceEFMI Special Topic Conference, STC 2016
Country/TerritoryFrance
CityParis
Period17/04/1619/04/16

Bibliographical note

Publisher Copyright:
© 2016 The authors and IOS Press.

Keywords

  • Design science research
  • Gamification
  • Healthcare acquired infections
  • Indoor location
  • Internet of things
  • Nursing

Fingerprint

Dive into the research topics of 'Using gamification combined with indoor location to improve nurses' hand hygiene compliance in an ICU ward'. Together they form a unique fingerprint.

Cite this