Transformative Learning Through Play: Analogue Games as Vehicles for Educational Innovation

Sara Rye, Micael Sousa, Carla Sousa

Research output: Book/ReportBookpeer-review

1 Citation (Scopus)

Abstract

This book explores analogue game-based learning in the context of the Anthropocene, addressing an urgent need for educational approaches beyond traditional scholastic boundaries. In the context of a complex world, the book emphasises the inadequacies of current educational methods and the potential of game-based learning to foster collective problem-solving skills. It then traces the historical roots of analogue and tangible games, highlighting their potential and challenges in alignment with several learning theories. The authors explore the psychology of analogue game-based learning, exploring its impact on cognition, motivation and, potentially, skill transfer to real life situations. They focus strongly on designing effective learning games, emphasising principles of game design, the TEGA initiative and common pitfalls to avoid. Ultimately, the book emphasises the importance of inclusivity in game-based learning, addressing barriers, intersectionality, and accessible design features both for commercial and educational games, and highlighting the ethical and pedagogical significance of fostering diverse and inclusive learning environments. The book will be of interest to researchers and students of education-related topics, particularly instructional design, pedagogical, and psychology, as well as enthusiasts from game studies and related practitioners.

Original languageEnglish
PublisherSpringer Nature
Number of pages239
ISBN (Electronic)9783031785238
ISBN (Print)9783031785221
DOIs
Publication statusPublished - 1 Jan 2025

Bibliographical note

Publisher Copyright:
© The Editor(s) (if applicable) and The Author(s).

Keywords

  • blended learning approaches
  • education in the Anthropocene
  • educational games
  • integrating analogue learning
  • traditional games

Fingerprint

Dive into the research topics of 'Transformative Learning Through Play: Analogue Games as Vehicles for Educational Innovation'. Together they form a unique fingerprint.

Cite this