Abstract
The aim of this study was to create guidelines for designing digital games that are accessible to neurodiverse individuals, based on evidence collected through a process involving adults with Intellectual Disability (ID). The study involved thirty-one students in their final year of a Bachelor's Degree in Videogames, who participated in a collaborative project over a period of 12 months where they developed digital games for adults with ID. After the project, a questionnaire was administered to the students, which was designed based on previous empirical studies on cognitive accessibility. The participants were asked to rate different measures according to their perceptions and experiences. Descriptive statistics and Principal Component Analysis (PCA) were used to analyze the data and to propose a hierarchical and a conceptual model for the cognitive accessibility guidelines. This resulted in thirty ranks of guidelines, which were divided into four levels of priority within the accessibility-driven game design process. The analysis also identified a structure consisting of 10 factors related to cognitive accessibility, such as Cognitive Burden, Game Mechanics, Information Organization, Level Design, Interaction Bandwidth, Tutorials, Color and Contrast, User Interface, Errors, and Difficulty. It is important to note that this conceptual model is preliminary and exploratory, and further discussion and research is needed to refine it.
Original language | English |
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Title of host publication | Proceedings of the 2023 IEEE Conference on Games, CoG 2023 |
Publisher | IEEE Computer Society |
ISBN (Electronic) | 9798350322774 |
DOIs | |
Publication status | Published - 2023 |
Event | 5th Annual IEEE Conference on Games, CoG 2023 - Boston, United States Duration: 21 Aug 2023 → 24 Aug 2023 |
Publication series
Name | IEEE Conference on Computatonal Intelligence and Games, CIG |
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ISSN (Print) | 2325-4270 |
ISSN (Electronic) | 2325-4289 |
Conference
Conference | 5th Annual IEEE Conference on Games, CoG 2023 |
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Country/Territory | United States |
City | Boston |
Period | 21/08/23 → 24/08/23 |
Bibliographical note
Publisher Copyright:© 2023 IEEE.
Funding
ACKNOWLEDGMENT This study was co-funded by Fundação para a Ciência e a Tecnologia (FCT), under the Project GameIN (2022.07939.PTDC). Carla Sousa's online presence at IEEE CoG 2023 was partially funded by COST Action 19142 - Leading Platform for European Citizens, Industries, Academia, and Policymakers in Media Accessibility (LEAD-ME). The research team would also like to acknowledge the support of the expert in game design Pedro Pinto Neves with the conceptual definition of the components for the PCA.
Funders | Funder number |
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European Cooperation in Science and Technology | 19142 |
Fundação para a Ciência e a Tecnologia | 2022.07939 |
Keywords
- cognitive accessibility
- game accessibility
- guidelines
- intellectual disability
- neurodiversity