@inproceedings{750ddf6283464e2db354b42ed64b64ae,
title = "The Invisible Wall: A Critical Examination of Fourth Wall Breaks in Video Games",
abstract = "This paper explores how the fourth wall concept has evolved from traditional media to video games, focusing on its influence on player experience. Video game players, as active participants, prompt a reevaluation of the fourth wall by engaging directly with the narrative. We analyze the use of complex narrative techniques, especially fourth wall breaks, to enhance player immersion and agency. Recognizing players as essential components of the game's architecture highlights the need for updated theoretical frameworks that address the intricate interactions between game narratives and player engagement. This research demonstrates that fourth wall breaks not only enrich narrative involvement but also fundamentally transform player participation, providing new insights into the narrative dynamics of video games and their impact on player experience.",
keywords = "Video games, Focusing, Games, Transforms, Media, Complexity theory",
author = "Filipe Pinto and Luz, {Filipe Costa}",
note = "DBLP License: DBLP's bibliographic metadata records provided through http://dblp.org/ are distributed under a Creative Commons CC0 1.0 Universal Public Domain Dedication. Although the bibliographic metadata records are provided consistent with CC0 1.0 Dedication, the content described by the metadata records is not. Content may be subject to copyright, rights of privacy, rights of publicity and other restrictions.; 6th Annual IEEE Conference on Games, CoG 2024 ; Conference date: 05-08-2024 Through 08-08-2024",
year = "2024",
month = aug,
day = "5",
doi = "10.1109/CoG60054.2024.10645676",
language = "English",
isbn = "9798350350678",
series = "2024 IEEE Conference on Games (CoG)",
publisher = "IEEE Computer Society",
pages = "1--4",
booktitle = "2024 IEEE Conference on Games (CoG)",
address = "United States",
}