THE IMPACT OF PERCEIVED CHALLENGE ON NARRATIVE IMMERSION IN RPG VIDEO GAMES: A PRELIMINARY STUDY

José Miguel Domingues, Vítor Filipe, Filipe Luz, André Carita

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

The challenge is a fundamental aspect of almost every gameplay, and immersion is one of the most widely recognized concepts in the video game industry. Since this is currently a work in progress, this study aims to preliminary research how player's perceived level of challenge affects narrative immersion during gameplay in the role-playing game (RPG) genre. This study will outline the procedures that will be undertaken, including the utilization of the Challenge Originating from Recent Gameplay Interaction Scale (CORGIS) instrument and a questionnaire to measure player immersion. These instruments will enable the assessment of the impact of the perceived challenge on narrative immersion in each use case.

Original languageEnglish
Title of host publicationProceedings of the International Conferences on Interfaces and Human Computer Interaction 2023, IHCI 2023; Computer Graphics, Visualization, Computer Vision and Image Processing 2023, CGVCVIP 2023; and Game and Entertainment Technologies 2023, GET 2023
EditorsKatherine Blashki, Yingcai Xiao, Luis Rodrigues
PublisherIADIS Press
Pages264-268
Number of pages5
ISBN (Electronic)9789898704498
Publication statusPublished - 2023
Event17th International Conference on Interfaces and Human Computer Interaction 2023, IHCI 2023, the 17th International Conference on Computer Graphics, Visualization, Computer Vision and Image Processing 2023, CGVCVIP 2023 and 16th International Conference on Game and Entertainment Technologies 2023, GET 2023 - Porto, Portugal
Duration: 16 Jul 202318 Jul 2023

Publication series

NameProceedings of the International Conferences on Interfaces and Human Computer Interaction 2023, IHCI 2023; Computer Graphics, Visualization, Computer Vision and Image Processing 2023, CGVCVIP 2023; and Game and Entertainment Technologies 2023, GET 2023

Conference

Conference17th International Conference on Interfaces and Human Computer Interaction 2023, IHCI 2023, the 17th International Conference on Computer Graphics, Visualization, Computer Vision and Image Processing 2023, CGVCVIP 2023 and 16th International Conference on Game and Entertainment Technologies 2023, GET 2023
Country/TerritoryPortugal
CityPorto
Period16/07/2318/07/23

Bibliographical note

Publisher Copyright:
© 2023 Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2023, IHCI 2023; Computer Graphics, Visualization, Computer Vision and Image Processing 2023, CGVCVIP 2023; and Game and Entertainment Technologies 2023, GET 2023. All rights reserved.

Keywords

  • Narrative Immersion
  • Perceived Challenge
  • Role-Playing Games (RPG)
  • Video Games

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