The effect of virtual reality-based serious games in cognitive interventions: A meta-analysis study

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

9 Citations (Scopus)

Abstract

The meta-analysis is a statistical procedure applied to a systematic review of the literature on a particular theme, combining data from several investigations. Its relevance to clinical practice and research is high, taking into account the need to assess, objectively, the effectiveness of several interventions. This study stems from the need to systematize the studies on the effectiveness of virtual reality, augmented reality and mixed reality in cognitive stimulation, rehabilitation or cognitive training, allowing the analysis of their effectiveness and sustaining its spread by clinicians. Therefore, a total of 151 papers were screened and analyzed, allowing a final sample of 11 randomized controlled trial studies. Virtual reality-based serious games interventions have shown larger effect-sizes than traditional interventions, allowing faster and more effective improvements of several cognitive abilities.

Original languageEnglish
Title of host publicationREHAB 2016 - Proceedings of the 4th Workshop on ICTs for Improving Patients Rehabilitation Research Techniques
EditorsHabib M. Fardoun, Daniyal M. Alghazzawi, Victor M. R. Penichet, Pedro Gamito
PublisherAssociation for Computing Machinery
Pages113-116
Number of pages4
ISBN (Electronic)9781450347655
DOIs
Publication statusPublished - 13 Oct 2016
Event4th Workshop on ICTs for Improving Patients Rehabilitation Research Techniques, REHAB 2016 - Lisbon, Portugal
Duration: 13 Oct 201614 Oct 2016

Publication series

NameACM International Conference Proceeding Series

Conference

Conference4th Workshop on ICTs for Improving Patients Rehabilitation Research Techniques, REHAB 2016
Country/TerritoryPortugal
CityLisbon
Period13/10/1614/10/16

Bibliographical note

Publisher Copyright:
© 2016 ACM.

Keywords

  • Cognitive intervention
  • Cognitive rehabilitation
  • Cognitive training
  • Meta-analysis
  • Serious games
  • Virtual reality

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