Abstract
The meta-analysis is a statistical procedure applied to a systematic review of the literature on a particular theme, combining data from several investigations. Its relevance to clinical practice and research is high, taking into account the need to assess, objectively, the effectiveness of several interventions. This study stems from the need to systematize the studies on the effectiveness of virtual reality, augmented reality and mixed reality in cognitive stimulation, rehabilitation or cognitive training, allowing the analysis of their effectiveness and sustaining its spread by clinicians. Therefore, a total of 151 papers were screened and analyzed, allowing a final sample of 11 randomized controlled trial studies. Virtual reality-based serious games interventions have shown larger effect-sizes than traditional interventions, allowing faster and more effective improvements of several cognitive abilities.
Original language | English |
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Title of host publication | REHAB 2016 - Proceedings of the 4th Workshop on ICTs for Improving Patients Rehabilitation Research Techniques |
Editors | Habib M. Fardoun, Daniyal M. Alghazzawi, Victor M. R. Penichet, Pedro Gamito |
Publisher | Association for Computing Machinery |
Pages | 113-116 |
Number of pages | 4 |
ISBN (Electronic) | 9781450347655 |
DOIs | |
Publication status | Published - 13 Oct 2016 |
Event | 4th Workshop on ICTs for Improving Patients Rehabilitation Research Techniques, REHAB 2016 - Lisbon, Portugal Duration: 13 Oct 2016 → 14 Oct 2016 |
Publication series
Name | ACM International Conference Proceeding Series |
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Conference
Conference | 4th Workshop on ICTs for Improving Patients Rehabilitation Research Techniques, REHAB 2016 |
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Country/Territory | Portugal |
City | Lisbon |
Period | 13/10/16 → 14/10/16 |
Bibliographical note
Publisher Copyright:© 2016 ACM.
Keywords
- Cognitive intervention
- Cognitive rehabilitation
- Cognitive training
- Meta-analysis
- Serious games
- Virtual reality