TY - JOUR
T1 - Sustainability at Play
T2 - Educational Design Research for the Development of a Digital Educational Resource for Primary Education
AU - Sá, Patrícia
AU - Silva, Patrícia Christine
AU - Peixinho, Joana
AU - Figueiras, Ana
AU - Rodrigues, Ana V.
N1 - Publisher Copyright:
© 2023 by the authors.
PY - 2023/7
Y1 - 2023/7
N2 - Quality education is an indispensable element for the successful implementation of the 2030 Agenda for Sustainable Development, as it equips all children with the essential skills to promote sustainable development within the context of their lifestyles, in line with the fourth Sustainable Development Goal (SDG4). This will have to be an innovative education, not only in the contents and guidelines to be followed but also in the educational strategies and resources to be used. This article aims to present and describe the methodology used to develop the digital educational resource (DER) “Sustainability at Play,” a serious game intended for primary education and based on the concept of the ecological footprint. This DER was developed through educational design research (EDR) by a multidisciplinary team within a project to create Digital Educational Resources for Primary Education. The EDR approach was organized in four phases—Phase I—Problem Analysis, Phase II—Exploration of Possible Solutions, Phase III—Design, and Phase IV—Reflection—allowing for an iterative DER development process shared by different participants (researchers, illustrators, web designers, primary school teachers and students). As a result, this study enabled not only the development of an innovative DER to work on issues related to education for sustainability in primary school but also the understanding and validation of the suitability of the EDR methodology for the development of this type of educational resource.
AB - Quality education is an indispensable element for the successful implementation of the 2030 Agenda for Sustainable Development, as it equips all children with the essential skills to promote sustainable development within the context of their lifestyles, in line with the fourth Sustainable Development Goal (SDG4). This will have to be an innovative education, not only in the contents and guidelines to be followed but also in the educational strategies and resources to be used. This article aims to present and describe the methodology used to develop the digital educational resource (DER) “Sustainability at Play,” a serious game intended for primary education and based on the concept of the ecological footprint. This DER was developed through educational design research (EDR) by a multidisciplinary team within a project to create Digital Educational Resources for Primary Education. The EDR approach was organized in four phases—Phase I—Problem Analysis, Phase II—Exploration of Possible Solutions, Phase III—Design, and Phase IV—Reflection—allowing for an iterative DER development process shared by different participants (researchers, illustrators, web designers, primary school teachers and students). As a result, this study enabled not only the development of an innovative DER to work on issues related to education for sustainability in primary school but also the understanding and validation of the suitability of the EDR methodology for the development of this type of educational resource.
KW - digital educational resource
KW - education for sustainability
KW - educational design research
KW - primary education
UR - http://www.scopus.com/inward/record.url?scp=85166413444&partnerID=8YFLogxK
U2 - 10.3390/socsci12070407
DO - 10.3390/socsci12070407
M3 - Article
AN - SCOPUS:85166413444
SN - 2076-0760
VL - 12
JO - Social Sciences
JF - Social Sciences
IS - 7
M1 - 407
ER -