Abstract
One of the major challenges for healthcare professionals in the XXI century is the increasing number of elderly in the world population. It is clearly important to find ways to stimulate cognitively this population, helping them to develop strategies and maintaining independency in their daily life activities. Conventional cognitive stimulation is time consuming task often causing discomfort in patients. Computer based tools may be used to perform cognitive stimulation and improve transferability in a setting that does not increase anxiety in individuals. This paper aims to present a pilot study of automatic platforms to enhance the cognitive process for older adults in order to promote an active aging.
Original language | English |
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Title of host publication | Serious Games, Interaction, and Simulation - 5th International Conference, SGAMES 2015, Revised Selected Papers |
Editors | Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho |
Publisher | Springer Verlag |
Pages | 36-41 |
Number of pages | 6 |
ISBN (Print) | 9783319290591 |
DOIs | |
Publication status | Published - 2016 |
Event | 5th International Conference on Serious Games, Interaction, and Simulation, SGAMES 2015 - Novedrate, Italy Duration: 16 Sept 2015 → 18 Sept 2015 |
Publication series
Name | Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST |
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Volume | 161 |
ISSN (Print) | 1867-8211 |
Conference
Conference | 5th International Conference on Serious Games, Interaction, and Simulation, SGAMES 2015 |
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Country/Territory | Italy |
City | Novedrate |
Period | 16/09/15 → 18/09/15 |
Bibliographical note
Publisher Copyright:© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2016.
Keywords
- Active ageing
- Cognitive processes
- Pilot project
- Serious games
- Virtual reality