Realism in gameplay: Digital fiction and embodiment

Filipe Luz, Manuel José Damásio, PATRICIA CRISTINA E SILVA FIGUEIRA GOUVEIA

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)

Abstract

In this article we argue that digital simulations promote and explore complex relations between the player and the machine's cybernetic system with which it relates through gameplay, that is, the real application of tactics and strategies used by participants as they play the game. The magic space created by the board is considered to be more than a space of confusion between the real and artificial. It first presents itself as a curtain or interface between the participant's body and the digital simulation inherent to the computational system.

Original languageEnglish
Title of host publication2nd ACM International Workshop on Story Representation, Mechanism and Context, SRMC 08, Co-located with the 2008 ACM International Conference on Multimedia, MM'08
Pages1-7
Number of pages7
DOIs
Publication statusPublished - 2008
Event2nd ACM International Workshop on Story Representation, Mechanism and Context, SRMC 08, Co-located with the 2008 ACM International Conference on Multimedia, MM'08 - Vancouver, BC, United States
Duration: 27 Oct 200831 Oct 2008

Publication series

NameMM'08 - Proceedings of the 2008 ACM International Conference on Multimedia, with co-located Symposium and Workshops

Conference

Conference2nd ACM International Workshop on Story Representation, Mechanism and Context, SRMC 08, Co-located with the 2008 ACM International Conference on Multimedia, MM'08
Country/TerritoryUnited States
CityVancouver, BC
Period27/10/0831/10/08

Keywords

  • Action
  • Digital Games
  • Embodiment
  • Gameplay
  • Realism

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