@inproceedings{8167ef80f80940a28562070b9667f488,
title = "Realism in gameplay: Digital fiction and embodiment",
abstract = "In this article we argue that digital simulations promote and explore complex relations between the player and the machine's cybernetic system with which it relates through gameplay, that is, the real application of tactics and strategies used by participants as they play the game. The magic space created by the board is considered to be more than a space of confusion between the real and artificial. It first presents itself as a curtain or interface between the participant's body and the digital simulation inherent to the computational system.",
keywords = "Action, Digital Games, Embodiment, Gameplay, Realism",
author = "Filipe Luz and Dam{\'a}sio, {Manuel Jos{\'e}} and GOUVEIA, {PATRICIA CRISTINA E SILVA FIGUEIRA}",
year = "2008",
doi = "10.1145/1462014.1462016",
language = "English",
isbn = "9781605583150",
series = "MM'08 - Proceedings of the 2008 ACM International Conference on Multimedia, with co-located Symposium and Workshops",
pages = "1--7",
booktitle = "2nd ACM International Workshop on Story Representation, Mechanism and Context, SRMC 08, Co-located with the 2008 ACM International Conference on Multimedia, MM'08",
note = "2nd ACM International Workshop on Story Representation, Mechanism and Context, SRMC 08, Co-located with the 2008 ACM International Conference on Multimedia, MM'08 ; Conference date: 27-10-2008 Through 31-10-2008",
}