Abstract
In this article we argue that digital simulations promote and
explore complex relations between the player and the machines
cybernetic system with which it relates through gameplay, that is,
the real application of tactics and strategies used by participants as
they play the game. We plan to show that the realism of
simulation, together with the merger of artificial objects with the
real world, can generate interactive empathy between players and
their avatars. In this text, we intend to explore augmented reality
as a means to visualise interactive communication projects. With
ARToolkit, Virtools and 3ds Max applications, we aim to show
how to create a portable interactive platform that resorts to the
environment and markers for constructing the games scenario.
Many of the conventional functions of the human eye are being
replaced by techniques where images do not position themselves
in the traditional manner that we observe them (Crary, 1998), or
in the way we perceive the real world. The digitalization of the
real world to a new informational layer over objects, people or
environments, needs to be processed and mediated by tools that
amplify the natural human senses.
Original language | Portuguese |
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Journal | Default journal |
Publication status | Published - 2009 |
Bibliographical note
SRMC '08: Proceedings of the 2nd ACM international workshop on Story representation, mechanism and contextKeywords
- AUGMENTED REALITY
- 3D ANIMATION
- GAMEPLAY