@inproceedings{a85365dcd5fc4f269b3237496bdb6b92,
title = "Playing Pong without a TV Screen: an Alternative controller game",
abstract = "This work addresses a practice-based research method for game development, that resulted from an intervention challenge on the iconic Pong (Atari, 1972). As a critical and tangible path centered on Player-Game interaction, a new game experience was developed - HexPong (2022) - through an alternative controller and playful game design approach to strengthen the emotional experience of fun.The playtesting phase was operationalized in two specific moments. During a period of 5 days, a group of 32 adult-aged stakeholders (N=31, 96.8%) - of which 50.3% were students (N=11) or working-students (N=8) - played the game. Through directed observation and survey by SAM questionnaire after the game's testing session, the results obtained frame the discussion around the relevance of game design practice-based research for learning game development in university context.",
keywords = "Alternative Controllers, Game Design, Games, Interaction Design",
author = "Filipe Luz and Pedro Fernandes and Joao Cabral",
note = "Publisher Copyright: {\textcopyright} 2023 IEEE.; 5th Annual IEEE Conference on Games, CoG 2023 ; Conference date: 21-08-2023 Through 24-08-2023",
year = "2023",
doi = "10.1109/CoG57401.2023.10333154",
language = "English",
series = "IEEE Conference on Computatonal Intelligence and Games, CIG",
publisher = "IEEE Computer Society",
booktitle = "Proceedings of the 2023 IEEE Conference on Games, CoG 2023",
address = "United States",
}