Playing Pong without a TV Screen: an Alternative controller game

Filipe Luz, Pedro Fernandes, Joao Cabral

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This work addresses a practice-based research method for game development, that resulted from an intervention challenge on the iconic Pong (Atari, 1972). As a critical and tangible path centered on Player-Game interaction, a new game experience was developed - HexPong (2022) - through an alternative controller and playful game design approach to strengthen the emotional experience of fun.The playtesting phase was operationalized in two specific moments. During a period of 5 days, a group of 32 adult-aged stakeholders (N=31, 96.8%) - of which 50.3% were students (N=11) or working-students (N=8) - played the game. Through directed observation and survey by SAM questionnaire after the game's testing session, the results obtained frame the discussion around the relevance of game design practice-based research for learning game development in university context.

Original languageEnglish
Title of host publicationProceedings of the 2023 IEEE Conference on Games, CoG 2023
PublisherIEEE Computer Society
ISBN (Electronic)9798350322774
DOIs
Publication statusPublished - 2023
Event5th Annual IEEE Conference on Games, CoG 2023 - Boston, United States
Duration: 21 Aug 202324 Aug 2023

Publication series

NameIEEE Conference on Computatonal Intelligence and Games, CIG
ISSN (Print)2325-4270
ISSN (Electronic)2325-4289

Conference

Conference5th Annual IEEE Conference on Games, CoG 2023
Country/TerritoryUnited States
CityBoston
Period21/08/2324/08/23

Keywords

  • Alternative Controllers
  • Game Design
  • Games
  • Interaction Design

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