Abstract
Acquired brain impairments are responsible for cognitive dysfunctions that affect daily life activities. Promoting cognitive exercise through ecologically-based interactive media such as virtual reality is an emerging option. Although the first step towards ecological ways to stimulate cognitive functions has been given, assessment still relies on non-ecological measures such as pencil-and-paper protocols. We propose that an effective alternative to these traditional evaluation methods is to assess patients while they execute exercises that mimic real-life tasks, such as shopping, dressing, or preparing breakfast. For this, normative data is required. This paper reports a study designed to gather normative data on several daily-life exercises run by a nonclinical sample. The descriptive data on task performance and effects of prior experience with video-games are discussed.
Original language | English |
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Pages | 443-446 |
Number of pages | 4 |
DOIs | |
Publication status | Published - 23 Jul 2014 |
Event | Workshop on REHAB 2014 - Oldenburg, Germany Duration: 20 May 2014 → … |
Conference
Conference | Workshop on REHAB 2014 |
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Country/Territory | Germany |
City | Oldenburg |
Period | 20/05/14 → … |
Keywords
- Cognitive rehabilitation
- Normative data
- Virtual reality