Abstract

Acquired brain impairments are responsible for cognitive dysfunctions that affect daily life activities. Promoting cognitive exercise through ecologically-based interactive media such as virtual reality is an emerging option. Although the first step towards ecological ways to stimulate cognitive functions has been given, assessment still relies on non-ecological measures such as pencil-and-paper protocols. We propose that an effective alternative to these traditional evaluation methods is to assess patients while they execute exercises that mimic real-life tasks, such as shopping, dressing, or preparing breakfast. For this, normative data is required. This paper reports a study designed to gather normative data on several daily-life exercises run by a nonclinical sample. The descriptive data on task performance and effects of prior experience with video-games are discussed.

Original languageEnglish
Pages443-446
Number of pages4
DOIs
Publication statusPublished - 23 Jul 2014
EventWorkshop on REHAB 2014 - Oldenburg, Germany
Duration: 20 May 2014 → …

Conference

ConferenceWorkshop on REHAB 2014
Country/TerritoryGermany
CityOldenburg
Period20/05/14 → …

Keywords

  • Cognitive rehabilitation
  • Normative data
  • Virtual reality

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