LMA driven Dynamic Audiovisuals in a Virtual Reality Live Dance Performance: Ghostdance

José Siopa, Rui Filipe Antunes, Cecília De Lima, João Carrilho, Ana Paula Cláudio, Maria Beatriz Carmo

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Ghostdance is an evolving generative art project in the field of dance and virtual reality (VR). It mixes visual, auditory and immersive experiences, making use of generative algorithms to create a dynamic audiovisual landscape with continuously changing images and sounds. The performance consists of three interconnected components: a) a duet featuring a human dancer and an avatar mirroring the movements of an absent person; b) the transformation of the physical movements of the human dancer into a visualization of a hybrid body, constantly redefined as a swarm of virtual entities; and c) the sonification of the dancer's movements, introducing an auditory dimension to the exploration of movement. Performers dance in duets with virtual bodies, with pre-choreographed movements, in a visual and auditory landscape that evolves in real time due to adaptive generative algorithms responding to the presence and movements of the performer, informed by pretrained machine learning algorithms able to categorize the quality of the dancer's movement in Laban terms.

Original languageEnglish
Title of host publicationProceedings of the 9th International Conference on Movement and Computing
Subtitle of host publicationMOCO 2024 Beyond Control
PublisherAssociation for Computing Machinery
Number of pages5
ISBN (Electronic)9798400709944
DOIs
Publication statusPublished - 30 May 2024
Event9th International Conference on Movement and Computing, MOCO 2024 Beyond Control - Utrecht, Netherlands
Duration: 30 May 20242 Jun 2024

Publication series

NameACM International Conference Proceeding Series

Conference

Conference9th International Conference on Movement and Computing, MOCO 2024 Beyond Control
Country/TerritoryNetherlands
CityUtrecht
Period30/05/242/06/24

Bibliographical note

Publisher Copyright:
© 2024 Owner/Author.

Funding

This work was supported by FCT through project GhostDance: A Methodology to analyse dance movement in interaction with virtual reality, ref: FCT:EXPL/ART-PER/1238/2021; and FilmEU - European Universities Alliance for Film and Media Arts and supported in part by funding from FILMEU-RIT - Research | Innovation | Transformation project, European Union GRANT-NUMBER: H2020-IBA-SwafS Support-2-2020, Ref: 101035820, from FilmEU - The European University for Film and Media Arts project, European Union GRANT-NUMBER: 101004047, EPP-EUR-UNIV-2020. The written work was proofread by language model ChatGPT-3.5, an AI language model developed by OpenAI.

FundersFunder number
European Universities Alliance for Film and Media Arts
FILMEU-RIT
FilmEU
Fundação para a Ciência e a TecnologiaEXPL/ART-PER/1238/2021
European Commission101035820
European University for Film and Media Arts projectEPP-EUR-UNIV-2020, 101004047

Keywords

  • COMMUNICATION
  • DANCE
  • AUDIOVISUAL
  • PERFORMANCE
  • VIRTUAL REALITY

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