Abstract
We present a targeted curricular improvement on an interdisciplinary Videogames Bachelor of Arts, to be implemented in the 2022/23 academic year. The aim is to solve student adaptation issues with the program’s interdisciplinarity that were heightened by the COVID-19 pandemic.
Original language | English |
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Title of host publication | Proceedings CSERC 2022 - 11th Computer Science Education Research Conference |
Editors | Dave Stikkolorum, Ebrahim Rahimi, Sylvia Stuurman |
Publisher | Association for Computing Machinery |
Pages | 62-63 |
Number of pages | 2 |
ISBN (Electronic) | 9781450397476 |
DOIs | |
Publication status | Published - 21 Nov 2022 |
Event | 11th Computer Science Education Research Conference, CSERC 2022 - Virtual, Online, Netherlands Duration: 21 Nov 2022 → … |
Publication series
Name | ACM International Conference Proceeding Series |
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Conference
Conference | 11th Computer Science Education Research Conference, CSERC 2022 |
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Country/Territory | Netherlands |
City | Virtual, Online |
Period | 21/11/22 → … |
Bibliographical note
Publisher Copyright:© 2022 ACM.
Funding
This work is supported by Fundação para a Ciência e Tecnologia under grants UIDB/04111/2020 (COPELABS) and UIDB/05380/2020 (HEI-Lab).
Funders | Funder number |
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Fundação para a Ciência e a Tecnologia | UIDB/04111/2020, UIDB/05380/2020 |
Keywords
- COMPUTER GAMES
- UNDERGRADUATE DEGREE
- CS CURRICULUM