Improving the CS Curriculum of a Top-Down Videogames BA

Nuno Fachada, Diogo de Andrade, Pedro Serra, Nélio Códices, Filipe Luz, Phil Lopes, Micaela Fonseca, Pedro Neves

Research output: Contribution to conferencePaper

Abstract

We present a targeted curricular improvement on an interdisciplinary Videogames Bachelor of Arts, to be implemented in the 2022/23 academic year. The aim is to solve student adaptation issues with the program’s interdisciplinarity that were heightened by the COVID-19 pandemic.
Original languageEnglish
DOIs
Publication statusPublished - 17 Nov 2022
EventACM -
Duration: 17 Nov 2022 → …

Conference

ConferenceACM
Period17/11/22 → …

Keywords

  • COMPUTER GAMES
  • UNDERGRADUATE DEGREE
  • CS CURRICULUM

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