Abstract
We present a targeted curricular improvement on an interdisciplinary Videogames Bachelor of Arts, to be implemented in the 2022/23 academic year. The aim is to solve student adaptation issues with the program’s interdisciplinarity that were heightened by the COVID-19 pandemic.
Original language | English |
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DOIs | |
Publication status | Published - 17 Nov 2022 |
Event | ACM - Duration: 17 Nov 2022 → … |
Conference
Conference | ACM |
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Period | 17/11/22 → … |
Keywords
- COMPUTER GAMES
- UNDERGRADUATE DEGREE
- CS CURRICULUM