Abstract

We present a targeted curricular improvement on an interdisciplinary Videogames Bachelor of Arts, to be implemented in the 2022/23 academic year. The aim is to solve student adaptation issues with the program’s interdisciplinarity that were heightened by the COVID-19 pandemic.
Original languageEnglish
Title of host publicationProceedings CSERC 2022 - 11th Computer Science Education Research Conference
EditorsDave Stikkolorum, Ebrahim Rahimi, Sylvia Stuurman
PublisherAssociation for Computing Machinery
Pages62-63
Number of pages2
ISBN (Electronic)9781450397476
DOIs
Publication statusPublished - 21 Nov 2022
Event11th Computer Science Education Research Conference, CSERC 2022 - Virtual, Online, Netherlands
Duration: 21 Nov 2022 → …

Publication series

NameACM International Conference Proceeding Series

Conference

Conference11th Computer Science Education Research Conference, CSERC 2022
Country/TerritoryNetherlands
CityVirtual, Online
Period21/11/22 → …

Bibliographical note

Publisher Copyright:
© 2022 ACM.

Funding

This work is supported by Fundação para a Ciência e Tecnologia under grants UIDB/04111/2020 (COPELABS) and UIDB/05380/2020 (HEI-Lab).

FundersFunder number
Fundação para a Ciência e a TecnologiaUIDB/04111/2020, UIDB/05380/2020

Keywords

  • COMPUTER GAMES
  • UNDERGRADUATE DEGREE
  • CS CURRICULUM

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