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Ghostdance: on the materiality feeling of dancing bodies in virtual reality

  • Escola Superior de Dança
  • Universidade NOVA de Lisboa

Research output: Contribution to journalArticlepeer-review

Abstract

The GhostDance research project explores the changes in dancers' body perception when interacting with virtual bodies. Virtual reality's volatile and insubstantial nature, with its liquid architectures (Novak,1992) and massless, weightless and fluid bodies, can be seen as inherently ghostly. The study aims to investigate how the presence and interaction with a body are influenced by the existence of a spectral dimension, be it our own body or that of another person or virtual entity. The research includes a live performance where two dancers contrast dance between physical and virtual reality partners, creating a a phantasmagorical dialogue between human and virtual bodies. The study looks at changes in sensory-motor perception, kinesphere awareness, tactile experience, and the perception of weight and effort of dancers performing with virtual characters. It draws upon first-hand accounts from dancers to shed light on the complex interaction between physical and virtual elements in the dancers’ experience. The study’s findings pave the way for reflections on the implications of these interactions.

Keywords: Avatar, Embodiment, Performance, Dance and Virtual Reality
Original languageEnglish
Pages (from-to)14-36
Number of pages23
JournalJournal Of Science And Technology Of The Arts
Volume16
Issue number1
DOIs
Publication statusPublished - 2024

Bibliographical note

Publisher Copyright:
© 2024, Universidade Catolica Portuguesa. All rights reserved.

Funding

This article was written within the framework of the exploratory project GhostDance: A methodology for analysing movement in virtual reality FCT:EXPL/ART—PER/1238/2021(https://doi.org/10.54499/EXPL/ARTPER/1238/202) which sponsored the research and which was also partially supported by the Centre for Research in Applied Communication, Culture and New Technologies with reference UIDB/05260/2020 (https:// doi. org/10.54499/UIDB/05260/2020) and FilmEU—European Universities Alliance for Film and Media Arts, FILMEU_RIT—Research | Innovation | Transformation project, European Union GRANT_NUMBER: H2020-IBASwafS Support-2-2020, Ref: 101035820, of the FilmEU—The European University for Film and Media Arts project, European Union GRANT_ NUMBER: 101004047, EPP-EUR-UNIV-2020.

FundersFunder number
FCT - Fundação para a Ciência e a TecnologiaEXPL/ART—PER/1238/2021, UIDB/05260/2020
European Union H2020 101035820, 101004047, EPP-EUR-UNIV-2020

Keywords

  • Avatar
  • Dance and virtual reality
  • Embodiment
  • Performance

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