Abstract
Keywords: Avatar, Embodiment, Performance, Dance and Virtual Reality
| Original language | English |
|---|---|
| Pages (from-to) | 14-36 |
| Number of pages | 23 |
| Journal | Journal Of Science And Technology Of The Arts |
| Volume | 16 |
| Issue number | 1 |
| DOIs | |
| Publication status | Published - 2024 |
Bibliographical note
Publisher Copyright:© 2024, Universidade Catolica Portuguesa. All rights reserved.
Funding
This article was written within the framework of the exploratory project GhostDance: A methodology for analysing movement in virtual reality FCT:EXPL/ART—PER/1238/2021(https://doi.org/10.54499/EXPL/ARTPER/1238/202) which sponsored the research and which was also partially supported by the Centre for Research in Applied Communication, Culture and New Technologies with reference UIDB/05260/2020 (https:// doi. org/10.54499/UIDB/05260/2020) and FilmEU—European Universities Alliance for Film and Media Arts, FILMEU_RIT—Research | Innovation | Transformation project, European Union GRANT_NUMBER: H2020-IBASwafS Support-2-2020, Ref: 101035820, of the FilmEU—The European University for Film and Media Arts project, European Union GRANT_ NUMBER: 101004047, EPP-EUR-UNIV-2020.
| Funders | Funder number |
|---|---|
| FCT - Fundação para a Ciência e a Tecnologia | EXPL/ART—PER/1238/2021, UIDB/05260/2020 |
| European Union H2020 | 101035820, 101004047, EPP-EUR-UNIV-2020 |
Keywords
- Avatar
- Dance and virtual reality
- Embodiment
- Performance
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