Games for education of deaf students: A systematic literature review

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Citations (Scopus)

Abstract

Games have been applied in many educational contexts. Their potential in the learning process has been extensively documented, being able to be integrated into the educational process in several ways. For instance, game-based learning approaches reveal a significant and positive influence in several areas of cognition, resulting in improved performance in several areas of knowledge such as mathematics. In this paper, supported by a Systematic Literature Review (SLR), we argue that digital games for learning purposes need to be more documented in terms of the design and development process of game experience for deaf children and its correlation with learning outcomes. As preliminary results of this SLR on peer reviewed publications from 2013 to 2018 related with Game-based Learning approaches for deaf students, participant students in publications’ sample are aged between 7 and 15 years old, were classified as deaf (eight) and deaf with cochlear implant (2). In our final sample, 12 publications, 12 digital games and one analogue (card game) were used in the studies. In what respects to digital games genre, seven studies mentioned it, being the Quiz the most frequent, which raises the question: are deaf students playing games with educational purposes or answering content questions not integrated with playability?.

Original languageEnglish
Title of host publicationProceedings of the 13th International Conference on Game Based Learning, ECGBL 2019
EditorsLars Elbaek, Gunver Majgaard, Andrea Valente, Saifuddin Khalid
PublisherDechema e.V.
Pages170-181
Number of pages12
ISBN (Electronic)9781912764389
DOIs
Publication statusPublished - 2019
Event13th International Conference on Game Based Learning, ECGBL 2019 - Odense, Denmark
Duration: 3 Oct 20194 Oct 2019

Publication series

NameProceedings of the European Conference on Games-based Learning
Volume2019-October
ISSN (Print)2049-0992

Conference

Conference13th International Conference on Game Based Learning, ECGBL 2019
Country/TerritoryDenmark
CityOdense
Period3/10/194/10/19

Bibliographical note

Publisher Copyright:
© The Authors, 2019. All Rights Reserved.

Keywords

  • Deaf education
  • Game-based learning
  • Systematic Literature Review (SLR)

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