Abstract
Within the scope of GamiLearning (2015-2018), an action-research project
with the aim of promoting the critical and participative dimensions
of Media and Information Literacy (MIL) through collaborative experiences
involving digital games, a workshop was conducted with Basic
Education teachers in Portugal. The main goal of the workshop was to
develop MIL skills, through the collaborative creation of digital games.
To document this practice, a questionnaire was designed for teachers’
self-evaluation of their levels of MIL, their motivation to integrate the
training activity, their attitudes towards videogames and their position
on media education in the formal teaching context. A group of 21 Basic
Education teachers attended the face-to-face training, supported by an
online collaborative platform – SAPO Campus. The quantitative results
showed statistically significant increases (p < .05) in the self-perception
of the teachers’ media literacy skills, especially in media creation and
digital identity management. The qualitative results frame a reflection on
the relevance of creating digital media in students’ motivation and in the
promotion of media literacy competences. The barriers to the adoption
of pedagogical practices which include media creation were also object
of teachers’ reflection.
Translated title of the contribution | A criação de jogos na promoção de competências de literacia mediática e informacional (MIL) em professores do ensino básico |
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Original language | English |
Pages (from-to) | 139-152 |
Number of pages | 14 |
Journal | Revista Lusófona de Educação |
Volume | 46 |
Issue number | 46 |
DOIs | |
Publication status | Published - 2019 |
Keywords
- EDUCATION
- LITERACY
- LUDOLOGY
- LEARNING
- COMPUTER GAMES
- TEACHERS