Game-Based Learning for Fostering Digital Literacy in Older Adults: An Intergenerational Approach

Claudilene Moura Perim, Carla Sousa, Manuel José Damásio

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

This study explores the intersection of intergenerational dynamics, digital literacy, and game-based learning (GBL) within the context of older adults through a systematic literature review on Scopus, Web of Science, Scopus, B-on and ScienceDirect databases was conducted, employing a combination of keywords and terms, including “game-based learning”, “digital literacy”, “digital inclusion”, “digital divide”, “intergenerational”, “multigenerational”, “cross-generational,” “older adults”, “seniors”, “elderly”, and “elderly population”. A publication date range of 2010–2023 was applied to ensure relevance. The results indicate a scarcity of research at the intersection of GBL using analogue games and intergenerational interactions aimed at improving the digital literacy of older adults and underscore the significant challenges they encounter in their quest for digital inclusion, personal autonomy, and active social engagement. Analysed studies highlight the potential of incorporating intergenerational interactions and GBL in learning contexts to enhance digital literacy among older adults.

Original languageEnglish
Title of host publicationHCI (42)
EditorsQin Gao, Jia Zhou
PublisherSpringer Science and Business Media Deutschland GmbH
Pages242-260
Number of pages19
ISBN (Print)9783031615429
DOIs
Publication statusPublished - 1 Jan 2024
Event10th International Conference on Human Aspects of IT for the Aged Population, ITAP 2024, held as part of the 26th HCI International Conference, HCII 2024 - Washington, United States
Duration: 29 Jun 20244 Jul 2024

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume14725 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference10th International Conference on Human Aspects of IT for the Aged Population, ITAP 2024, held as part of the 26th HCI International Conference, HCII 2024
Country/TerritoryUnited States
CityWashington
Period29/06/244/07/24

Bibliographical note

DBLP License: DBLP's bibliographic metadata records provided through http://dblp.org/ are distributed under a Creative Commons CC0 1.0 Universal Public Domain Dedication. Although the bibliographic metadata records are provided consistent with CC0 1.0 Dedication, the content described by the metadata records is not. Content may be subject to copyright, rights of privacy, rights of publicity and other restrictions.

Funding

This research was funded by Funda\u00E7\u00E3o para a Ci\u00EAncia eaTecnologia, I.P., under CICANT R&D Unit, grant UIDB/05260/2020 (https://doi.org/https://doi.org/10.54499/UIDB/05260/2020).

FundersFunder number
Fundação para a Ciência eaTecnologiaUIDB/05260/2020

    Keywords

    • Digital Literacy
    • Game-Based Learning
    • Intergenerationality
    • Older People
    • Systematic Literature Review

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