Abstract
We present an approach for teaching maths to game development undergraduates from a wide variety of backgrounds. We discuss the concepts behind an introductory maths course, its assessment and put forward some preliminary results on a practical implementation.
Original language | English |
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DOIs | |
Publication status | Published - Jun 2020 |
Event | ACM - Duration: 1 Jun 2020 → … |
Conference
Conference | ACM |
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Period | 1/06/20 → … |
Bibliographical note
ITiCSE '20: Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science EducationKeywords
- MATHEMATICS
- PYTHON PROGRAMMING LANGUAGE
- GAME PROGRAMMING