TY - JOUR
T1 - Fragmented narratives : exploring storytelling approaches for animation in spatial context
AU - Vidakovic, Lea
N1 - International Journal of Film and Media Arts, Vol. 6, nº2 (2021)
PY - 2021
Y1 - 2021
N2 - Animation is considered a prevalent medium in contemporary moving image culture, which increasingly appears across non-
-conventional surfaces and spaces. And while storytelling in animation films has been extensively theorized, narrative forms that
employ physical space as part of storytelling have been less explored. This paper will examine the narrative aspect of animation
works which are screened outside the traditional cinematic venues. It will look at how these animation works tell stories differently - using the full potential of the space, as a narrative device, a tool, and a stage where the narratives unfold.
This paper will look at the historical perspective and the state of the art in animation installation today, exploring the relationship between the space and narrative in pre-cinematic, cinematic and post-cinematic conditions. It will examine how narrative
structures in animation have changed over time, on their way from the black box of the cinema to the white cube of the gallery
and even further, where they became part of any space or architecture. Through case studies of works by Tabaimo, Rose Bond,
William Kentridge and other relevant artists, the interdependency of the narrative and the space where it appears will be explored,
in order to identify new strategies for storytelling in animation. The aim of this paper is to emphasize the storytelling novelty that
animation installations offer, which goes beyond the narrative structures that we are used to see on a single flat surface.
AB - Animation is considered a prevalent medium in contemporary moving image culture, which increasingly appears across non-
-conventional surfaces and spaces. And while storytelling in animation films has been extensively theorized, narrative forms that
employ physical space as part of storytelling have been less explored. This paper will examine the narrative aspect of animation
works which are screened outside the traditional cinematic venues. It will look at how these animation works tell stories differently - using the full potential of the space, as a narrative device, a tool, and a stage where the narratives unfold.
This paper will look at the historical perspective and the state of the art in animation installation today, exploring the relationship between the space and narrative in pre-cinematic, cinematic and post-cinematic conditions. It will examine how narrative
structures in animation have changed over time, on their way from the black box of the cinema to the white cube of the gallery
and even further, where they became part of any space or architecture. Through case studies of works by Tabaimo, Rose Bond,
William Kentridge and other relevant artists, the interdependency of the narrative and the space where it appears will be explored,
in order to identify new strategies for storytelling in animation. The aim of this paper is to emphasize the storytelling novelty that
animation installations offer, which goes beyond the narrative structures that we are used to see on a single flat surface.
KW - AUDIOVISUAL
KW - ANIMAÇÃO DIGITAL
KW - NARRATIVA
KW - STORYTELLING
KW - AUDIOVISUAL
KW - DIGITAL ANIMATION
KW - NARRATIVE
KW - STORYTELLING
UR - http://hdl.handle.net/10437/12364
M3 - Article
SN - 2183-9271
JO - International Journal of Film and Media Arts, Vol. 6, nº2 (2021)
JF - International Journal of Film and Media Arts, Vol. 6, nº2 (2021)
ER -