Abstract
Use of games as a means of rehabilitation therapy is a concept that has been explored extensively in scholarly research. The promise of using game mechanics and gamified systems as a means to motivate rehabilitation clients for therapy has always been the core argument of exploring such concepts. However, the reality is that in different fields of applications these "serious games"are often superficial, constructing gamified systems around a simulated activity, falling short of leveraging the power of agency, choice and narrative. The Village Druid game is a VR game for upper-limb rehabilitation currently under development which is designed around a deeper, or expanded use of games. The game is being developed in collaboration with rehabilitation therapists and undergoing a series of iterative playtests with rehabilitation clients. This paper describes the development goals and design of the Village Druid game together with the prototype used for the first playtest of the game involving rehabilitation clients. This includes the goals for the prototype's development in how they relate to constraints and goals for the project. The playtest and related semi-structured interviews and focus-groups are described at the level of data collection instruments and research protocol, as well as results. The paper concludes with lessons learned and aspects of developing expanded therapy games that are suggested by the playtest.
Original language | English |
---|---|
Title of host publication | Proceedings of the 2023 IEEE Conference on Games, CoG 2023 |
Publisher | IEEE Computer Society |
ISBN (Electronic) | 9798350322774 |
DOIs | |
Publication status | Published - 2023 |
Event | 5th Annual IEEE Conference on Games, CoG 2023 - Boston, United States Duration: 21 Aug 2023 → 24 Aug 2023 |
Publication series
Name | IEEE Conference on Computatonal Intelligence and Games, CIG |
---|---|
ISSN (Print) | 2325-4270 |
ISSN (Electronic) | 2325-4289 |
Conference
Conference | 5th Annual IEEE Conference on Games, CoG 2023 |
---|---|
Country/Territory | United States |
City | Boston |
Period | 21/08/23 → 24/08/23 |
Bibliographical note
Publisher Copyright:© 2023 IEEE.
Funding
ACKNOWLEDGMENT This research was funded by the Foundation for Science and Technology – FCT (Portuguese Ministry of Science, Technology and Higher Education), under the grant UIDB/05380/2020 and exploratory project grant EXPL/COM-OUT/0882/2021. This article is based upon work from COST Action a-STEP, CA19104, supported by COST (European Cooperation in Science and Technology).
Funders | Funder number |
---|---|
Portuguese Ministry of Science, Technology and Higher Education | EXPL/COM-OUT/0882/2021, UIDB/05380/2020 |
European Cooperation in Science and Technology | CA19104 |
Fundação para a Ciência e a Tecnologia |
Keywords
- games
- playtesting
- rehabilitation
- virtual reality