Digital animation: Repercussions of new media on traditional animation concepts

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

The introduction of digital techniques in film production has revolutionized an entire technical universe and suggests new aesthetics where the image is overlapping the traditional story that is told. A new culture is based upon an emerging phenomenon driven by the dissolution of the boundaries between film captured by a video camera (live action footage) and computer-generated images (CGI), to the point of Manovich suggesting that film is a sub-genre of animation.In this work we seek to reconcile the traditional definition of animation with digital animation and film, seeking characteristics in new technologies to decode digital manipulation's repercussions upon the animation process. Analyzing examples of Anime , cartoons, motion capture (mocap) and 3D visual effects upon film, we seek to show that animation has contours that must be defined in order to understand where animated film or performance in animation begins.

Original languageEnglish
Title of host publicationEntertainment for Education
Subtitle of host publicationDigital Techniques and Systems - 5th International Conference on E-learning and Games, Edutainment 2010, Proceedings
Pages562-569
Number of pages8
DOIs
Publication statusPublished - 2010
Event5th International Conference on E-learning and Games, Edutainment 2010 - Changchun, China
Duration: 16 Aug 201018 Aug 2010

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume6249 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference5th International Conference on E-learning and Games, Edutainment 2010
Country/TerritoryChina
CityChangchun
Period16/08/1018/08/10

Keywords

  • Animation
  • Digital Manipulation
  • Film
  • Mocap
  • Rotoscope

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