Developing a participatory game creation e-course in the field of Intellectual Disability

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

ID Games is a project aiming to create games for people with Intellectual Disability (ID), through the development of a collaborative and participatory methodology. In this scope, it also intends to capacitate the main stakeholders in the field of ID field (people with ID, educators, carers, professionals, game designers, among others) in the implementation of such methodologies, through the development of an e-course. The present work in progress paper reflects on part of the process of developing this e-course, by systematizing the existing e-learning approaches in the field of ID, through a sample of 53 e-courses. This intends to situate the ID Games e-course in the existing training gaps in the field of gaming and ID and allows the reflection regarding next steps towards the democratization and inclusion in game creation processes.

Original languageEnglish
Title of host publicationIEEE Conference on Games, CoG 2020
PublisherIEEE Computer Society
Pages732-735
Number of pages4
ISBN (Electronic)9781728145334
DOIs
Publication statusPublished - Aug 2020
Event2020 IEEE Conference on Games, CoG 2020 - Virtual, Osaka, Japan
Duration: 24 Aug 202027 Aug 2020

Publication series

NameIEEE Conference on Computatonal Intelligence and Games, CIG
Volume2020-August
ISSN (Print)2325-4270
ISSN (Electronic)2325-4289

Conference

Conference2020 IEEE Conference on Games, CoG 2020
Country/TerritoryJapan
CityVirtual, Osaka
Period24/08/2027/08/20

Bibliographical note

Publisher Copyright:
© 2020 IEEE.

Funding

ACKNOWLEDGMENT The present work was funded by national funds through FCT – Fundação para a Ciência e para a Tecnologia, I.P., in the scope of «UIDP/05380/2020» project. The authors also thank the ID-Games (www.idgames.eu) international team, funded by the European Commission, under the Erasmus+ programme, framed in the cooperation actions for innovation and exchange if good practices – strategic partnerships for adult population (Key Action 2).

FundersFunder number
Fundação para a Ciência e para a Tecnologia
European Commission
Fundação para a Ciência e a Tecnologia

    Keywords

    • e-learning
    • game creation
    • games
    • intellectual disability
    • participatory design

    Fingerprint

    Dive into the research topics of 'Developing a participatory game creation e-course in the field of Intellectual Disability'. Together they form a unique fingerprint.

    Cite this