Abstract
ID Games is a project aiming to create games for people with Intellectual Disability (ID), through the development of a collaborative and participatory methodology. In this scope, it also intends to capacitate the main stakeholders in the field of ID field (people with ID, educators, carers, professionals, game designers, among others) in the implementation of such methodologies, through the development of an e-course. The present work in progress paper reflects on part of the process of developing this e-course, by systematizing the existing e-learning approaches in the field of ID, through a sample of 53 e-courses. This intends to situate the ID Games e-course in the existing training gaps in the field of gaming and ID and allows the reflection regarding next steps towards the democratization and inclusion in game creation processes.
Original language | English |
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Title of host publication | IEEE Conference on Games, CoG 2020 |
Publisher | IEEE Computer Society |
Pages | 732-735 |
Number of pages | 4 |
ISBN (Electronic) | 9781728145334 |
DOIs | |
Publication status | Published - Aug 2020 |
Event | 2020 IEEE Conference on Games, CoG 2020 - Virtual, Osaka, Japan Duration: 24 Aug 2020 → 27 Aug 2020 |
Publication series
Name | IEEE Conference on Computatonal Intelligence and Games, CIG |
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Volume | 2020-August |
ISSN (Print) | 2325-4270 |
ISSN (Electronic) | 2325-4289 |
Conference
Conference | 2020 IEEE Conference on Games, CoG 2020 |
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Country/Territory | Japan |
City | Virtual, Osaka |
Period | 24/08/20 → 27/08/20 |
Bibliographical note
Publisher Copyright:© 2020 IEEE.
Funding
ACKNOWLEDGMENT The present work was funded by national funds through FCT – Fundação para a Ciência e para a Tecnologia, I.P., in the scope of «UIDP/05380/2020» project. The authors also thank the ID-Games (www.idgames.eu) international team, funded by the European Commission, under the Erasmus+ programme, framed in the cooperation actions for innovation and exchange if good practices – strategic partnerships for adult population (Key Action 2).
Funders | Funder number |
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Fundação para a Ciência e para a Tecnologia | |
European Commission | |
Fundação para a Ciência e a Tecnologia |
Keywords
- e-learning
- game creation
- games
- intellectual disability
- participatory design