Abstract

The EPIC-WE Cultural Game Jam: Óbidos UNESCO City of Literature (CGJ) was a purposeful game jam, and part of the EPIC-WE Horizon-Europe project. CGJ empowers youth to participate through ideating cultural worlds, by creating and exchanging cultural values and heritage through game-making (game jams experience), within the Quadruple Helix (QH) Cultural Innovation Ecosystem. The study is focused on the specific presence of jammers at the game jam venue, within the cultural spaces and cultural agents. Describing the development of unique Game Jams applying the QH model, linking a municipality region, a games company, university researchers, and a youth focus group to foster the production of games for culture and games through culture. With extensive experience in organising game jams since 2014, the researchers confronted the literature review study focused on youth empowerment and cultural game jams (Costa, et al., 2024), ensuring the project research protocols to define a model for 4 game jams to be held from 2024 to 2025. The ongoing research demonstrates the creation of a research protocol for the 1st CGJ model: student recruitment; Pre-Game Jam with the theme reveal and ideation; Game Jam activities and conditions; Reflection Day; Data collection; Post-Mortem analysis; CCIs games evaluation; and future outcomes. 8 games produced on the 1st CGJ demonstrated the effectiveness of the CGJ model for cultural purposes. Besides the cultural theme limitation, participants (N=26) evidenced a high level of satisfaction evidenced in the final survey. Several recommendations for improvement were given (survey reflection 2) and outlined so that future CGJs can produce games that delve more deeply into the topics covered.

Original languageEnglish
Pages (from-to)46-53
Number of pages8
JournalProceedings of the European Conference on Games-based Learning
Volume18
Issue number1
DOIs
Publication statusPublished - 2024
Event18th European Conference on Games Based Learning, ECGBL 2024 - Aarhus, Denmark
Duration: 3 Oct 20244 Oct 2024

Bibliographical note

Publisher Copyright:
© 2024 Dechema e.V.. All rights reserved.

Funding

This study was funded by EPIC-WE: Empowered Participation through Ideating Cultural Worlds and Environments: Youth imagining, creating and exchanging cultural values and heritage through game-making (Ref. 101095058). This work was supported by Foundation for Science and Technology (FCT), under HEI-Lab R&D Unit (UIDB/05380/2020, https://doi.org/10.54499/UIDB/05380/2020).

FundersFunder number
Fundação para a Ciência e a TecnologiaUIDB/05380/2020

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 11 - Sustainable Cities and Communities
    SDG 11 Sustainable Cities and Communities

Keywords

  • Cultural Game Jam
  • Cultural Games
  • Game Jams
  • Quadruple Helix

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