Abstract
Purpose: Use of virtual reality environments in cognitive rehabilitation offers cost benefits and other advantages. In order to test the effectiveness of a virtual reality application for neuropsychological rehabilitation, a cognitive training program using virtual reality was applied to stroke patients. Methods: A virtual reality-based serious games application for cognitive training was developed, with attention and memory tasks consisting of daily life activities. Twenty stroke patients were randomly assigned to two conditions: exposure to the intervention, and waiting list control. Results: The results showed significant improvements in attention and memory functions in the intervention group, but not in the controls. Conclusions: Overall findings provide further support for the use of VR cognitive training applications in neuropsychological rehabilitation.Implications for Rehabilitation Improvements in memory and attention functions following a virtual reality-based serious games intervention. Training of daily-life activities using a virtual reality application. Accessibility to training contents.
Original language | English |
---|---|
Pages (from-to) | 385-388 |
Number of pages | 4 |
Journal | Disability and Rehabilitation |
Volume | 39 |
Issue number | 4 |
DOIs | |
Publication status | Published - 13 Feb 2017 |
Bibliographical note
Publisher Copyright:© 2015 Informa UK Ltd.
Keywords
- Cognitive training
- neuropsychological rehabilitation
- stroke
- virtual reality