Abstract

Purpose: Use of virtual reality environments in cognitive rehabilitation offers cost benefits and other advantages. In order to test the effectiveness of a virtual reality application for neuropsychological rehabilitation, a cognitive training program using virtual reality was applied to stroke patients. Methods: A virtual reality-based serious games application for cognitive training was developed, with attention and memory tasks consisting of daily life activities. Twenty stroke patients were randomly assigned to two conditions: exposure to the intervention, and waiting list control. Results: The results showed significant improvements in attention and memory functions in the intervention group, but not in the controls. Conclusions: Overall findings provide further support for the use of VR cognitive training applications in neuropsychological rehabilitation.Implications for Rehabilitation Improvements in memory and attention functions following a virtual reality-based serious games intervention. Training of daily-life activities using a virtual reality application. Accessibility to training contents.

Original languageEnglish
Pages (from-to)385-388
Number of pages4
JournalDisability and Rehabilitation
Volume39
Issue number4
DOIs
Publication statusPublished - 13 Feb 2017

Bibliographical note

Publisher Copyright:
© 2015 Informa UK Ltd.

Keywords

  • Cognitive training
  • neuropsychological rehabilitation
  • stroke
  • virtual reality

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