Automated Generation of Map Pieces for Snappable Meshes

Diogo de Andrade, Nuno Fachada

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Abstract

Snappable Meshes is an algorithm that procedurally generates 3D environments by iteratively selecting and linking pre-built map pieces. These pieces are triangular meshes annotated by designers with connectors marking potential links, and bounding volumes indicating where overlaps should be avoided. In this article, we present a method for automatically generating connectors and bounding volumes from generic non-manifold triangular meshes for use with the Snappable Meshes algorithm, minimizing artist/designer work, while encouraging iteration of map piece design, an essential part of successful environment generation.
Original languageEnglish
Title of host publicationProceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023
DOIs
Publication statusPublished - 12 Apr 2023
EventACM -
Duration: 12 Apr 2023 → …

Conference

ConferenceACM
Period12/04/23 → …

Keywords

  • PROCEDURAL CONTENT GENERATION
  • COMPUTER GAMES
  • COMPUTATIONAL GEOMETRY
  • COMPUTER SCIENCE

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