@inproceedings{2622a6f1afd7421799649c6d5b324255,
title = "Automated Generation of Map Pieces for Snappable Meshes",
abstract = "Snappable Meshes is an algorithm that procedurally generates 3D environments by iteratively selecting and linking pre-built map pieces. These pieces are triangular meshes annotated by designers with connectors marking potential links, and bounding volumes indicating where overlaps should be avoided. In this article, we present a method for automatically generating connectors and bounding volumes from generic non-manifold triangular meshes for use with the Snappable Meshes algorithm, minimizing artist/designer work, while encouraging iteration of map piece design, an essential part of successful environment generation.",
keywords = "Unity game engine, computational geometry, computer games, procedural content generation",
author = "{De Andrade}, Diogo and Nuno Fachada",
note = "Publisher Copyright: {\textcopyright} 2023 ACM.; 18th International Conference on the Foundations of Digital Games, FDG 2023 ; Conference date: 11-04-2023 Through 14-04-2023",
year = "2023",
month = apr,
day = "12",
doi = "10.1145/3582437.3582483",
language = "English",
series = "ACM International Conference Proceeding Series",
publisher = "Association for Computing Machinery",
editor = "Phil Lopes and Filipe Luz and Antonios Liapis and Henrik Engstrom",
booktitle = "Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023",
address = "United States",
}