Augmented reality for games

Filipe Costa Luz, Vasco Bila, José Maria Dinis

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Citations (Scopus)

Abstract

In this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show how to create a portable interactive platform that resorts to the environment and markers for constructing the game's scenario. We plan to show that the realism of simulation, together with the merger of artificial objects with the real world, can generate interactive empathy between players and their avatars.

Original languageEnglish
Title of host publicationProceedings - 3rd International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008
Pages34-39
Number of pages6
DOIs
Publication statusPublished - 2008
Event3rd International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008 - Athens, Greece
Duration: 10 Sept 200812 Sept 2008

Publication series

NameProceedings - 3rd International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008

Conference

Conference3rd International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008
Country/TerritoryGreece
CityAthens
Period10/09/0812/09/08

Keywords

  • 3d animation
  • Augmented reality
  • Building blocks
  • Motion capture

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