@inproceedings{e0bc613ae59149d79ac1313f6ac7dd47,
title = "Augmented reality for games",
abstract = "In this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show how to create a portable interactive platform that resorts to the environment and markers for constructing the game's scenario. We plan to show that the realism of simulation, together with the merger of artificial objects with the real world, can generate interactive empathy between players and their avatars.",
keywords = "3d animation, Augmented reality, Building blocks, Motion capture",
author = "Luz, {Filipe Costa} and Vasco Bila and Dinis, {Jos{\'e} Maria}",
year = "2008",
doi = "10.1145/1413634.1413645",
language = "English",
isbn = "9781605582481",
series = "Proceedings - 3rd International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008",
pages = "34--39",
booktitle = "Proceedings - 3rd International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008",
note = "3rd International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008 ; Conference date: 10-09-2008 Through 12-09-2008",
}