Abstract
In this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show how to create a portable interactive platform that resorts to the environment and markers for constructing the game’s scenario.
We plan to show that the realism of simulation, together with the merger of artificial objects with the real world, can generate interactive empathy between players and their avatars.
Original language | English |
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Journal | Default journal |
Publication status | Published - 2008 |
Bibliographical note
Proceedings : 3rd International Conference on DigitalInteractive Media in Entertainment and Arts, DIMEA, 2008
Keywords
- AUGMENTED REALITY
- MOTION CAPTURE
- 3D ANIMATION
- COMPUTER GAMES