Augmented reality for games

Filipe Costa Luz, Vasco Bila, José Maria Dinis

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Citations (Scopus)
3 Downloads (Pure)

Abstract

In this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show how to create a portable interactive platform that resorts to the environment and markers for constructing the game’s scenario. We plan to show that the realism of simulation, together with the merger of artificial objects with the real world, can generate interactive empathy between players and their avatars.
Original languageEnglish
Title of host publicationProceedings - 3rd International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008
PublisherAssociation for Computing Machinery (ACM)
Pages34-39
Number of pages6
ISBN (Print)9781605582481
DOIs
Publication statusPublished - 2008

Bibliographical note

Proceedings : 3rd International Conference on Digital
Interactive Media in Entertainment and Arts, DIMEA, 2008

Funding

To Fundação para a Ciência e Tecnologia by supporting Project INFOMEDIA – Information Acquisition in New Media (PTDC/CCI/74114/2006).

Keywords

  • AUGMENTED REALITY
  • MOTION CAPTURE
  • 3D ANIMATION
  • COMPUTER GAMES

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