Abstract
In this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show how to create a portable interactive platform that resorts to the environment and markers for constructing the game’s scenario.
We plan to show that the realism of simulation, together with the merger of artificial objects with the real world, can generate interactive empathy between players and their avatars.
Original language | English |
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Title of host publication | Proceedings - 3rd International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008 |
Publisher | Association for Computing Machinery (ACM) |
Pages | 34-39 |
Number of pages | 6 |
ISBN (Print) | 9781605582481 |
DOIs | |
Publication status | Published - 2008 |
Bibliographical note
Proceedings : 3rd International Conference on DigitalInteractive Media in Entertainment and Arts, DIMEA, 2008
Funding
To Fundação para a Ciência e Tecnologia by supporting Project INFOMEDIA – Information Acquisition in New Media (PTDC/CCI/74114/2006).
Keywords
- AUGMENTED REALITY
- MOTION CAPTURE
- 3D ANIMATION
- COMPUTER GAMES