Abstract
Acquired brain impairments are responsible for cognitive dysfunctions that affect daily life activities. Promoting recovery via exercises stimulating cognitive functions through ecologically valid interactive media such as virtual reality (VR) is a fast-emerging option. However, assessment still relies largely on non-ecological measures such as pencil-and-paper protocols. We propose that an effective alternative to those protocols is to assess patients while they execute exercises that mimic real-life tasks in a VR scenario (e.g. shopping, dressing, or preparing breakfast). For this, normative data is required. We describe a VR scenario-based assessment tool and report a study to define normative (non-clinical sample) performance levels in daily-life exercises with that tool. We discuss the results on task performance and effects of prior experience with video-games.
Original language | English |
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Title of host publication | ICTs for Improving Patients Rehabilitation Research Techniques - 2nd International Workshop, REHAB 2014, Revised Selected Papers |
Editors | Habib M. Fardoun, Daniyal M. Alghazzawi, Victor M.R. Penichet |
Publisher | Springer Verlag |
Pages | 1-10 |
Number of pages | 10 |
ISBN (Print) | 9783662486443 |
DOIs | |
Publication status | Published - 2015 |
Event | 2nd International Workshop on ICTs for Improving Patients Rehabilitation Research Techniques, REHAB 2014 - Oldenburg, Germany Duration: 20 May 2014 → 23 May 2014 |
Publication series
Name | Communications in Computer and Information Science |
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Volume | 515 |
ISSN (Print) | 1865-0929 |
Conference
Conference | 2nd International Workshop on ICTs for Improving Patients Rehabilitation Research Techniques, REHAB 2014 |
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Country/Territory | Germany |
City | Oldenburg |
Period | 20/05/14 → 23/05/14 |
Bibliographical note
Publisher Copyright:© Springer-Verlag Berlin Heidelberg 2015.
Keywords
- Cognitive rehabilitation
- Normative data
- Virtual reality