Abstract

Acquired brain impairments are responsible for cognitive dysfunctions that affect daily life activities. Promoting recovery via exercises stimulating cognitive functions through ecologically valid interactive media such as virtual reality (VR) is a fast-emerging option. However, assessment still relies largely on non-ecological measures such as pencil-and-paper protocols. We propose that an effective alternative to those protocols is to assess patients while they execute exercises that mimic real-life tasks in a VR scenario (e.g. shopping, dressing, or preparing breakfast). For this, normative data is required. We describe a VR scenario-based assessment tool and report a study to define normative (non-clinical sample) performance levels in daily-life exercises with that tool. We discuss the results on task performance and effects of prior experience with video-games.

Original languageEnglish
Title of host publicationICTs for Improving Patients Rehabilitation Research Techniques - 2nd International Workshop, REHAB 2014, Revised Selected Papers
EditorsHabib M. Fardoun, Daniyal M. Alghazzawi, Victor M.R. Penichet
PublisherSpringer Verlag
Pages1-10
Number of pages10
ISBN (Print)9783662486443
DOIs
Publication statusPublished - 2015
Event2nd International Workshop on ICTs for Improving Patients Rehabilitation Research Techniques, REHAB 2014 - Oldenburg, Germany
Duration: 20 May 201423 May 2014

Publication series

NameCommunications in Computer and Information Science
Volume515
ISSN (Print)1865-0929

Conference

Conference2nd International Workshop on ICTs for Improving Patients Rehabilitation Research Techniques, REHAB 2014
Country/TerritoryGermany
CityOldenburg
Period20/05/1423/05/14

Bibliographical note

Publisher Copyright:
© Springer-Verlag Berlin Heidelberg 2015.

Keywords

  • Cognitive rehabilitation
  • Normative data
  • Virtual reality

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